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Full Version: Improving the player polygons and LOD
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Just testing it in a full game and its pucking awesome! Smile
Yeah, looking good! Are you noticing any bugs? Especially with capturing a free puck?

My new tools have really helped, I can do stuff in a fraction of the time with them. I'll hopefully be able to do soft accel quickly.
So happy to hear it! That's what I was hoping for, when you said you are working on new tools, at least it won't be such a chore for you, at times Smile

As for the capturing puck (puck pickups)... I know what you talking about. That's not actually a bug, but when the puck pickup animation was affected with the slowdown code, the character had hard times to pick up the puck at the given time window. It was actually kinda realistic at times, but it was just too slow most of the time.
But with your last code only the hard push accells are affected and I haven't seen any other bugs related to this code.

Do you wanna working on it now? I'm asking if I should do myself a strong coffee or go sleep Smile
Exciting times!
Haha, sorry. Not working on it atm.
$gecko accel from stop4 with soft
c2b6e848 00000001
c0229b90 00000000
c2b6e8a4 00000001
c0229b90 00000000
c2b228e8 00000007
c03f129c c2829b90
fc01a040 41a00024
c2a29b8c ec21a82a
d03f129c ec21a028
c2a2fefc c2c2fef8
ec210572 ec21b02a
60000000 00000000
043420bc 3c23d70a
043420b8 3e800000

I did minimal testing, so report any bugs. Tell me if you need a separate set of values to tweak it with.
excellent! Smile testing...
ya, it would be definitely great to have the possibility to tweak "Hard" and "Soft" push accells separately.
Ok, I'll do that later. Let me know if either base or ramp can be shared between them.
so this last code affect both hard and soft together, right? I should not be using the other code that affected on the hard push with this?

Looks pretty bugless to me Smile
(12-28-2018, 12:05 AM)One More Try Wrote: [ -> ]Ok, I'll do that later. Let me know if either base or ramp can be shared between them.

yes, would be better if I can tweak this separately. The soft is still actually faster than hard with shared values. They got it completely wrong in the default game Sad