less than 50 don't work whats your point. 600/650 work and i think that that is most. 50 games is not alot when you are comparing it to 600 working
You must remember the development of this emulator causes games to break like crazy. In the context of the individual asking if games were more playable you must consider how many games have stopped working from older rvn/svn's. I am really interested why you think only 50 games don't work on newer svn's. I've been speaking in the general with wii and gamecube games but still I wanna know where you coming up with these numbers. You may be defining working differently then I define It. Working for me means playable more then the ability to actually start the game in the emulator. Overall, I find no proof of what games definitively work or not work. We have really old databases of games floating around, a game index with some newer and older svns described, and a emulator under constant development that causes games to work then not work as new code is implemented. At this phase don't you think it is a bit contrived to speculative that only 50 games don't work?
I was only using game cube games in that context but i'm going to have to agree with you on the part to check. I was only estimating based on a quick check through recent threads about people bitching about which don't work and based off of some knowledge from looking at recent entries in the svn database which needs some more people to help out it looks like(I would help if they let me access).
Well, i didn't see it on the list, so this should be new playble. Naruto: Clash of Ninjas (USA). I played only 20 min. but so far, it works perfectly full speed. Dolphin x64 r.4440
Athlon x2 5000+ oc 2.9Ghz, 8600GT, 2Gb ram, Vista ultimate sp1 x64.
General:
Enable dual core
Enable idle skipping
Unlimited Jit cashe
Advanced:
HLE the IPL
Jit recompiler
Lock threads to cores
Optimize quantizers
DSP on thread
OpenGL
Copy EFB to GL (EFB to RAM cause black textures on arena)
use safe texture cashe