wait if wine has the ability to use dx9 .... then so does Reactos! I'm going to have to go test on my other partition
(10-23-2009, 06:33 AM)extreme64 Wrote: [ -> ]wait if wine has the ability to use dx9 .... then so does Reactos! I'm going to have to go test on my other partition
wine emulates DX. which is why it is very unstable & much slower than native DX. So have dolphin combined with wine & you get a slow emulator (much slower than it already is. btw i have to say the DX9 plugin has rly improved. if only someone would start a DX11 plugin once 7 is released dolphin would be extremely fast. If i knew a decent amount of coding I would undertake the project. sadly i am a lowly 3d modeler & only know a little BASIC. FML

I'm guessing the reactos devs didn't implement it then if it's that buggy and unstable
(10-27-2009, 02:57 PM)Painguy Wrote: [ -> ]wine emulates DX. which is why it is very unstable & much slower than native DX. So have dolphin combined with wine & you get a slow emulator (much slower than it already is. btw i have to say the DX9 plugin has rly improved. if only someone would start a DX11 plugin once 7 is released dolphin would be extremely fast. If i knew a decent amount of coding I would undertake the project. sadly i am a lowly 3d modeler & only know a little BASIC. FML 
Wine doesn't emulate DX in a direct sense, it redirects DX calls to OpenGL equivalents. That way, if Dolphin doesn't use some unimplemented or problematic functionality, Dolphin's performance within Wine might still be around 70% of native speed. Especially since Dolphin is more CPU than GPU limited, games might still run faster in Wine using DX than the linux native binary. Ironically, but IIRC I once even tried it and it worked fine (not sure whether that was the Windows OGL oder DX plugin).
Anyways, a severe drawback of this is that Wine cannot run x64 binaries yet, so you'll have to use the 32 bit version.