Dolphin, the GameCube and Wii emulator - Forums

Full Version: Two Direct3D questions
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hey there,

I searched through the forum, but never really found an answer to the following questions. I hope you can answer them Wink

-Direct3D10 ?
I know from the pcsx2 project that the emulation gets a boost of 10-20% with using DirectX 10. Well I only have DirectX 9 and I wonder if Dolphin uses a Direct3D10 plug in too...

-End of developement of Direct3D in Dolphin?
I see it when I try the settings and I can read many satisfied user posts here... Direct3D just seams too be way faster than poor openGL. I heard that Direct3D is dead for the Dolphin project. Is that true?

It would be so sad! So many people are just able to play games fluently because of this plug-in. When I look to the pcsx2 project than I see a huge success in using this method. It's amazing what they're able to do with it. Why giving up development for such a great plug-in? At least for me Direct3D is just the way to go...
1. No, not yet. (Possibly for the simple fact that it wont be available for xp)

2. Who said that? What a foolish deed. Everyone loves the plugin and the miracles it creates. I have yet to hear this.
the people said that before because the plugin was broken and no-one used it

And then rice arrived and resurrected the plugin ( thanks rice Big Grin )
1. Ok, does it mean taht the developers work on XP???

2. Well I never got a real answer for it. I found a post from May (if I remeber correctly) where it was said that the plug ins is dead. That's why I was wondering.

Thx for the answers!
1. Yes, I believe a vast majority of users are on xp. We'll see what happens when 7 fully releases.

2. Where ya been, its been working for 2 months now, Thanks to a generous Rice specimen.
1- XP is a (dying) majority. Gaming machines now need to be at least powerful enough to run Vista/7 to run newer games, so XP will become a dying breed over the next year or two.

2- The DX plugin is only as fast as it is due to incomplete features. Once it has been as "polished" as OpenGL has been, it'll slow down a bit. It may still be faster than OGL, it may not. Only time (and lots of hard work to be feature-complete) will tell. Wink
(10-21-2009, 09:19 PM)dstruct2k Wrote: [ -> ]1- XP is a (dying) majority. Gaming machines now need to be at least powerful enough to run Vista/7 to run newer games, so XP will become a dying breed over the next year or two.

2- The DX plugin is only as fast as it is due to incomplete features. Once it has been as "polished" as OpenGL has been, it'll slow down a bit. It may still be faster than OGL, it may not. Only time (and lots of hard work to be feature-complete) will tell. Wink

The devs are thinking that it will still be faster because of unknown reasoning Tongue
Here are my 2 cent why I know for sure it will be faster atleast in some games,like zelda tp for example.
In opengl I get 7 fps.
In direct3d I get 20 fps in same area.
There is no way any new features are going to slow it down 300 % !
I don't care what happens to Direct X as long as OpenGL development continues for us Mac users Tongue and if they get it running fast enough DX won't be so important anymore - although if a new version of Crossover is released soon with better DX support, I'll be very happy! Tongue

That all said, Direct X is probably always gonna be with Dolphin, at least for Windows users, because it's been pushed as the main graphics... um... library for windows, where as OpenGL is preferred on Unix machines.
until a couple months ago opengl was what we had mean using for months and it was just fine until we experienced dx
Pages: 1 2