Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] A Boy and His Blob
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(10-27-2009, 12:31 PM)AyuanX Wrote: [ -> ]
(10-27-2009, 01:34 AM)thetrout Wrote: [ -> ]Huh. Dunno what to tell you - there must be some conflict with your control scheme. Pressing right on the nunchuck stick should select the black bean. Works fine on mine. I currently have the nunchuck configured to use the left analog stick of my 360 controller.

Could you tell me what revision are you running? I believe this is a Dolphin bug.

PS: Isn't it painful to map the nunchuck to a game controller while you still have to press other buttons on keyboard?

I've done some experiments and found it very interesting.

A. Start Dolphin and choose to connect the Nunchuck, map the stick to keyboard, now the RIGHT direction of the stick doesn't work while Z-key is being held down, but other three directions work fine while Z-key is being held down.

B. Start Dolphin and choose to connect the Nunchuck, map the stick to a game controller, now all the four directions of the stick work fine while Z-key is being held down.

C. Start Dolphin and choose to connect the Classic Controller, map the left stick to keyboard, now the RIGHT direction of the stick doesn't work while Y-key is being held down, but other three directions work fine while Y-key is being held down.

D. Start Dolphin and choose to connect the Classic Controller, map the left stick to a game controller, now RIGHT direction of the stick works intermittently while Y-key is being held down, (you will be lucky to get one response from dozens of tries), but other thress directions are just fine.

E. Start Dolphin and choose to connect the Classic Controller, map the left stick to a game controller, then, change to connect the Nunchuck instead and map the stick to a game controller, now, the weirdest thing happens, RIGHT direction of the stick now works intermittently while Y-key is being held down, which is supposed to work perfectly as experiment B shows!

PS: If no other key is being held down, all directions work fine in all the above experiments.
Is it just me or does the music not stop and then overlap? That is, when I visit different levels + bonus levels, I have a mesh of three or so music streams it seems...
(10-31-2009, 06:49 AM)StripTheSoul Wrote: [ -> ]Is it just me or does the music not stop and then overlap? That is, when I visit different levels + bonus levels, I have a mesh of three or so music streams it seems...

I must say that recent revisions have got some serious issues, such as bad performance, frequent crash, etc.

I strongly recommend you play this game on revision 4292 with DirectX plugin.
I've tried almost 10+ different revisions (from 4292 to 4486) and according to my 20+ hours playing time on r4292, this revision 4292 runs perfecty stable, also with a huge boost from ~75% performance to ~95% performance comparing to other later revisions.
(10-31-2009, 06:49 AM)StripTheSoul Wrote: [ -> ]Is it just me or does the music not stop and then overlap? That is, when I visit different levels + bonus levels, I have a mesh of three or so music streams it seems...

Confirmed. It just popped up a few revs ago.
I have finished this game on r4292(DirectX), with all levels cleared. No crash, music is also fine.

Storyboard Stages: 10+10+10+8
Challenge Stages: 10+10+10+8
Hidden Storyboard Stages: 2
Hidden Challenge Stages: 2
So where can one get older builds? I have plenty of current ones .. but they are all newer than 4292 and my Boy & Blob crashes quite frequently (Not just at home base)

Its always at some point during the second level (where you get your first 3 beans to mess around with)
(12-06-2009, 09:00 PM)StripTheSoul Wrote: [ -> ]here ya go http://cid-ec92aae47a89073b.skydrive.live.com/browse.aspx/Emulation/Dolphin/Previous?view=details

Woohoo, you rock kind sir/maam/thing.

Thanks, will test.

*edit*

I still keep getting crashes.

Read from invalid memory, then a memory address.
Dolphin will now close.

Sad Totally sad Sad
does anyone have problem with controller not working properly?

I tried both keyboard, and real wii mote
Hm, now the DX9 plugin also has those about 20 pixels of blackness at the bottom of the screen, like the OpenGL plugin used to have...it only seems to be there when EFB copy is enabled...when it isn't however, just about everything is black Wink

Also the JITIL version doesn't seem to recognize the wiimote (or only the nunchuck?)...needs confirmation though...
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