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Full Version: [GC] Fire Emblem: Path of Radiance
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(08-31-2012, 05:08 AM)DefenderX Wrote: [ -> ]Did u try Direct3D9/3D11 graphics backend? What about EFB Copies to RAM? Can u post your graphic settings pls?

I tinkered them and RAM EFBs, D3D shows the animation overlays when the characters talk and disabling the fog seems to be the best workaround.

Nothing I tried fixed the maps looking like TV static.

[Image: Dolset.png]
I can confirm that this game has fog problems on latest revisions.
Not connected to any settings-its a bug introduced in some of the latest revisions.

Weebos

(08-31-2012, 05:19 PM)DefenderX Wrote: [ -> ]Did u try the Direct3D9/3D11 backend?

This fixed the model issues, but now I have the reported portrait lines.


EDIT: I switched down to D9 and it looks like both problems are fixed, I'll report back if I find more problems.
(09-01-2012, 02:58 AM)Weebos Wrote: [ -> ]
(08-31-2012, 05:19 PM)DefenderX Wrote: [ -> ]Did u try the Direct3D9/3D11 backend?

This fixed the model issues, but now I have the reported portrait lines.


EDIT: I switched down to D9 and it looks like both problems are fixed, I'll report back if I find more problems.

You do still have fog problem,right ?

Weebos

(09-01-2012, 03:12 AM)rpglord Wrote: [ -> ]
(09-01-2012, 02:58 AM)Weebos Wrote: [ -> ]
(08-31-2012, 05:19 PM)DefenderX Wrote: [ -> ]Did u try the Direct3D9/3D11 backend?

This fixed the model issues, but now I have the reported portrait lines.


EDIT: I switched down to D9 and it looks like both problems are fixed, I'll report back if I find more problems.

You do still have fog problem,right ?

I have yet to notice any fog problem, but I'm not too far into the game.

Can you describe the issue so I can find out if I have it?

(09-01-2012, 06:56 AM)Weebos Wrote: [ -> ]I have yet to notice any fog problem, but I'm not too far into the game.

Can you describe the issue so I can find out if I have it?

The fog has no transparency, it whites out everything except the outlines of character models. This shot is from chapter 1:

[Image: FEFog.png]
(09-01-2012, 02:54 PM)Fennecat Wrote: [ -> ]
(09-01-2012, 06:56 AM)Weebos Wrote: [ -> ]I have yet to notice any fog problem, but I'm not too far into the game.

Can you describe the issue so I can find out if I have it?

The fog has no transparency, it whites out everything except the outlines of character models. This shot is from chapter 1:

[Image: FEFog.png]

Yeah this.
Half of the screen should NOT be white lol.
Just look at the screenshoots on the internet.

Drezus

I can confirm I have the same issue with fog transparency with the latest Dolphin version.
For those that have the fog transparency issue, either use the 3.0 release or go back a few revisions. I think it first appears in one of the 6xx revisions, bonus points to whoever finds the exact one it first crops up in.

Wanton

(09-04-2012, 05:46 AM)Capitrium Wrote: [ -> ]For those that have the fog transparency issue, either use the 3.0 release or go back a few revisions. I think it first appears in one of the 6xx revisions, bonus points to whoever finds the exact one it first crops up in.

x64 3.0-645 didn't have fog problem
x64 3.0-651 does

Map is static even with Scaled EFB Copy unchecked for both.
(09-15-2012, 10:07 PM)Wanton Wrote: [ -> ]Map is static even with Scaled EFB Copy unchecked for both.

It seems map is fixed by setting EFB Copies to 'RAM'
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