in my opinion, an actual answer would be better. sometimes people want to know the last version when a certain feature was working. it doesn't mean they don't have a computer fast enough or they won't have a fun experience... in my case, I wanted to play new super Mario bros wii in 3d. dolphin's native side by side rendering does not render anything in cutscenes or in game in 3d, only the world map--which is pointless. here is how I got 3d working on this game
- had to find the latest working version of dolphin with directx9 (dx11 doesn't work the same way with tridef)
- it's here.
https://dolphin-emu.org/download/list/DX9-Final/
- had to use tridef (version 7.0 in my case, but earlier versions worked with dolphin's dx9 for this same effect)
- set up a tridef ignition profile with dolphin 4.0-157 utilizing a "generic" profile
- be sure the game is running in power3d mode and not normal s3d (alt+shift+v)
at this point, if you're running 1080p or 1440p or w/e you may notice that the "fake 3d" power3d effect doesn't line up with the rendered image. just today, after searching and searching for the latest dx9 version, I finally figured out a trick to fix this. I set my internal resolution in dolphin to 2x (1280x1056). I then created a custom resolution in the NVidia control panel to match this resolution, 1280x1056 (also make sure that scaling is set to no scaling/gpu/override in 'adjust desktop size and position' in NVidia control panel, AFTER you have already switched to this custom resolution). here is where the magic happens. booted up tridef, ran dx9 version @ 2x on this custom resolution, but the depth was still shifted D: then I figured out how to fix it. configure the tridef profile in game settings with hotkeys, while the game is running, and change power3d settings from aggressive to ultra aggressive and everything snaps into place. (if none of that made sense, you need to learn tridef). at this point the image looks good in 3d but small on my 3dtv, so I then use scaling features on my tv to make it fullscreen ^~^b
now new super Mario bros wii runs in 3d in cutscenes, world map, levels, etc.
and it's a fine experience on my 8 core computer with dolphin having practically perfected this game by version 4.0-157 (as far as I can tell. no complaints so far. and dx9 is in fact the only way to run this in 3d, till further notice).
so please just give the answer the person asks, you don't know why they're asking the question or how someone else might utilize the answer. sure, a disclaimer that it might not run how they want, and an explanation for why it was removed to progress dolphin, great (though not an answer). but criticizing people's weak computers and saying they won't have fun with that or just don't use the emulator at all??? (are you kidding me) is not the answer. the answer is version 4.0-157. it would have saved me about an hour today sifting through old versions. people might need it for an actual reason. posting this for a few reasons. 1.) in the hopes that we have a more accomidating community 2.) perhaps development could proceed to make it easier to configure dolphin with tridef or maybe you implement some fake 3d (ie something like tridef's 'power 3d' / NVidia's 'compatibility mode' I think is similar) in order to get games like this looking good in 3d. 3.) maybe someone else wants to play this game in 3d right now, and this is the only possible way. thanks for all the awesome work!
p.s. I fully understand why directx9, 12, etc has been removed. you want something that can in no way malfunction with most users. but in my opinion nothing should ever be removed. I have the last working versions of these saved for various reasons maybe just tuck them away in an 'advanced user / obsolete API' section with a warning not to use them--just an idea