01-15-2017, 01:48 PM
Has there been any progress on making this a bit more stable? I would like to play a Wii game with my friends living across the country but it would be a bummer to lose our progress after each session.
(01-15-2017, 05:36 PM)JosJuice Wrote: [ -> ]There has been work done on it in PR 4546.
(01-16-2017, 02:20 AM)Craftyawesome Wrote: [ -> ]Pull request https://github.com/dolphin-emu/dolphin/pull/4651
Windows download https://dl.dolphin-emu.org/prs/pr-4651-dolphin-latest-x64.7z
(01-16-2017, 02:56 AM)kidkilla Wrote: [ -> ]JosJuice,
Since it sounds like you've worked on this a little bit, could you explain to what extent this build solves the Wii saves issue on netplay?
(01-16-2017, 03:01 AM)JosJuice Wrote: [ -> ]Since a while ago (4.0-6512, I think?), Dolphin has created a new temporary NAND each time you start a new netplay session, so none of your save data or other files would be in the NAND used by the netplay session. This was done to avoid desyncs. PR 4546 will copy the save files for the launched game (but not any other files) to the temporary netplay NAND when it's created.
(01-16-2017, 03:01 AM)JosJuice Wrote: [ -> ]Since a while ago (4.0-6512, I think?), Dolphin has created a new temporary NAND each time you start a new netplay session, so none of your save data or other files would be in the NAND used by the netplay session. This was done to avoid desyncs. PR 4546 will copy the save files for the launched game (but not any other files) to the temporary netplay NAND when it's created.So, because only the save file is copied, Miis won't work online currently? I was able to get save files to work online with this build but not the Miis.