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In some of my own testing, I was only able to get rid of the frame 0 desync message by getting both players to start a brand new Dolphin folder with portable.txt, and I actually wasn't even able to get Wii Play to stay in sync until I fixed that frame 0 message. I still don't yet know which setting causes it. For Sonic Riders Zero Gravity, even if I got a frame 0 desync message, it would still play on GC controllers with no "real" desync.
Still, since you got things working, I guess there's not too much more for me to say about this. In my limited experience with this build, it's good enough for me on the few games I've tried even if it's not perfect. I guess eventually the ability to save online will be brought back but I have no idea how long it will be until then. I'm hoping when it does happen, there will still be an option to play online without saves, because for some games, it's less trouble for me to just stick with cheats.
(10-13-2016, 04:54 AM)Super David Wrote: [ -> ]In some of my own testing, I was only able to get rid of the frame 0 desync message by getting both players to start a brand new Dolphin folder with portable.txt, and I actually wasn't even able to get Wii Play to stay in sync until I fixed that frame 0 message. I still don't yet know which setting causes it. For Sonic Riders Zero Gravity, even if I got a frame 0 desync message, it would still play on GC controllers with no "real" desync.
Still, since you got things working, I guess there's not too much more for me to say about this. In my limited experience with this build, it's good enough for me on the few games I've tried even if it's not perfect. I guess eventually the ability to save online will be brought back but I have no idea how long it will be until then. I'm hoping when it does happen, there will still be an option to play online without saves, because for some games, it's less trouble for me to just stick with cheats.

Did you try if your test with Wii Play is the same on regular 5.0 builds? The problems really seemed to be caused by wiimotes for me, nothing exclusive to your build. Most desynch messages also appeared on regular builds, I'm not even sure if there's even anything at all being caused by save synching.

Apart from the games that work fine with the new wiimote netplay integration such as mario kart wii and probably many more, having a recent build with saves in netplay is really great for all VC games which have seen a terrific performance increase somewhere after saves were removed. VC games now play smoother and way more accurately than on their respective emulators, and with perfectly stable netplay as far as I've seen. Pretty sweet stuff.
I have only tested Wii Play on my new build because I wanted to be able to do "Find Mii" with my own Miis (6502 had a black screen at a part in that mode). I just haven't tested with my own build on enough games to really compare to the regular 5.0 builds, although I still suspected that the frame 0 desync message specifically was usually related to my build. I will get back to you when I get a chance to test Wii Play with 5.0-546, which is the one I have been using for Wii remotes without save files. One last thing I should mention is that on 5.0-292 (another build I tried online), I was never able to get netplay to work properly on Kirby's Return to Dream Land because I would get the frame 0 desync message, and the game actually was desynched online. On my new save build, I was able to get no frame 0 desynch message, but my build is slightly newer, and I also haven't tested enough to see if it really was in sync. I will need to test this a little more.
On 6502, Kirby has no problems for netplay, although 3/4 player doesn't work, which it might on my newer build.
(10-13-2016, 06:04 AM)Super David Wrote: [ -> ]I have only tested Wii Play on my new build because I wanted to be able to do "Find Mii" with my own Miis (6502 had a black screen at a part in that mode). I just haven't tested with my own build on enough games to really compare to the regular 5.0 builds, although I still suspected that the frame 0 desync message specifically was usually related to my build. I will get back to you when I get a chance to test Wii Play with 5.0-546, which is the one I have been using for Wii remotes without save files. One last thing I should mention is that on 5.0-292 (another build I tried online), I was never able to get netplay to work properly on Kirby's Return to Dream Land because I would get the frame 0 desync message, and the game actually was desynched online. On my new save build, I was able to get no frame 0 desynch message, but my build is slightly newer, and I also haven't tested enough to see if it really was in sync. I will need to test this a little more.
On 6502, Kirby has no problems for netplay, although 3/4 player doesn't work, which it might on my newer build.

I tried out Wii Play, worked fine for me, from the start and after relaunching the game with a save. I did get the usual randomly deformed miis (the miis I made), but that happens in every game that uses them. Interestingly, they're deformed in different ways on each side of the netplay but it doesn't cause a desynch, not even a message ever appeared. http://puu.sh/rGQdT/7d8aecc444.png http://puu.sh/rGPkR/fe02b333bf.png
Try playing Wii Play with single core. That should fix the problem.
(10-13-2016, 08:00 AM)Super David Wrote: [ -> ]Try playing Wii Play with single core. That should fix the problem.

Yeah, it's not really a problem though, mostly interesting how it's not causing a desynch even though it seems like more than a graphical thing since it loads different eyes and stuff. Well, it might still just be a graphical thing, I don't really know.

Also, I tried the games that had wiimote problems some more, starting with deleting the user folders. Interestingly, even with a regular build, netplay crashed on startup when I tried putting wiimotes with a completely default setup, without copying over any user folder between the 2 instances. The user folders should be the exact same, the only thing I did on both was set the rom folder. After copying the first user folder to the second, it stopped crashing and had the regular wiimote problems with slow downs, wiimote 2 disconnecting, etc. I can't really make sense of this. Actually, it was making so little sense that I did the same thing again to make sure and it didn't crash this time, I might have made a mistake the first time or maybe user folders sometimes have something wrong/different in them by default. Either way it's better to always share the Wii and Cache folders, and probably all the rest too the first time you netplay with someone, although I don't know if that new nand root path setting can mess everything up. Why is that a thing.

And I confirmed that the desynch messages that I thought were only on your build at first do happen on regular build too.
Well, from all the testing you've done on this, it does seem that the conclusion is what you said earlier about how "wiimote netplay is still a big issue on most games". That said, I would like to know the exact settings that need to be the same for both players, since it does seem a bit mysterious. All the folders can be shared as you said, but it would be a little less trouble if I knew exactly what individual files needed to be shared.
(10-13-2016, 10:14 AM)Super David Wrote: [ -> ]Well, from all the testing you've done on this, it does seem that the conclusion is what you said earlier about how "wiimote netplay is still a big issue on most games". That said, I would like to know the exact settings that need to be the same for both players, since it does seem a bit mysterious. All the folders can be shared as you said, but it would be a little less trouble if I knew exactly what individual files needed to be shared.

Well, as I said the Cache and Wii folders always need to be shared, unless you're very certain that they're the same like if nobody has touched their emulator since the previous session, or at least hasn't played the same game but even then I wouldn't say it's certain. Apart from that, for the settings, as far as I know it's pretty much like it says on the info page for netplay. The most difficult and messy thing before was setting up the wiimotes, and I'm not sure how much of that is still in effect. Things like how the extensions had to be the same on all 4 ports for everyone or it would freeze (even if the wiimotes were set to none, you had to activate them, switch the extension and turn them back off). This seems to be fixed but since wiimotes are still causing a lot of issues just by being activated, there could be similar messy stuff with that. When using wiimotes before you even had to start the netplay with a much higher delay than you needed, else it would be desynched right away, as if the game needed some leeway at the start to set things up or something. After a few seconds you could set the delay back to whatever minimum needed and have stable netplay for hours. So who knows, that could still help in some cases.
Are you sure you need to synchronize the Cache folder? As far as I know, that was only needed because titles of Wii games could be different depending on whether you had a save file or a cache, which could sometimes prevent Dolphin from finding Wii games when trying to launch them on netplay. 4.0-6163 changed that, so now Wii games always have consistent titles.
(10-14-2016, 12:40 AM)JosJuice Wrote: [ -> ]Are you sure you need to synchronize the Cache folder? As far as I know, that was only needed because titles of Wii games could be different depending on whether you had a save file or a cache, which could sometimes prevent Dolphin from finding Wii games when trying to launch them on netplay. 4.0-6163 changed that, so now Wii games always have consistent titles.

It might not be needed then, there wasn't really any reason to try without it since both folders together already compress to less than 1mb.
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