Dolphin, the GameCube and Wii emulator - Forums

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I think degasus meant the situation in the game, where the problem happens.
Please disable vsync in drivers and see if the performance regression is still valid.
(08-13-2016, 10:16 PM)mimimi Wrote: [ -> ]I think degasus meant the situation in the game, where the problem happens.


Ah so!
So its basically everywhere during the gameplay, except menus. I use no hacks. Preloaded textures. 1440p

It is beauty, just slow again Smile
Sorry for little delay guys!

[Image: SH3P54-11.png]


DSP HLE emulation
Audio backhand: OpenAL
Latency: 2

Use PAL60 mode

Graphics:

Backhand: OpenGL
Fullscreen res/ Aspect ratio: Auto

Internal res: 1440p
Antialiasing: 4x MSAA
Antistropic 1x
Post processing FX: DolphinFX
Scaled EFB copy
Perpixel lightning

External frame buffer (XFB) = disable

Load custom textures
Prefetch custom textures
Damn that looks nice. We'll figure out the performance regression. I have 2K9 but that one doesn't appear to be significantly slower.
Thanks Smile
This is actually not the newest photo. Im working on this mod almost full year now, 4 hours per day sometimes more.

The game uses  the same engine as Nba 2k for PS4, just dumped down. IF we could somehow hack back the polygons, LOD and upload custom sounds, then the game looks/feels even better. Especially in 4K.

Im in contact with the original 2K devs, so Im lucky to have some inside info.

I would love to make complete sound overhaul in my studio, just dont know how to overwrite the old sound files.

You guys really changed my life with Dolphin Smile
Thanks for nice hobby!

Here is another from actual gameplay in 60fps:

[Image: SH3P54-3.png]
Any ideas why are the shadows so glossy guys?
Should be more dark/ black no?


http://https://www.youtube.com/watch?v=bwInchcvBB0
I usually test Dolphin speed with the game "Cursed Mountain" and my fps dropped from 35-36 to 32-33 in DX12 (32 to 30 in OpenGL and 31 to 29 in DX11).
I also noticed that more or less on my system every other game is now slower...
Hi guys,

so I started experience freezing and weird graphics glitches.
Might be because of growing number of custom textures and prefetch feature.

Without prefetch ON there aren't glitches or freezing. But the gameplay is stuttering of course. The problem is worse and worse, now I hardly can get to the gameplay from menu.

Do you guys think, that when I buy SSD disk, then I don't have to prefetch the custom textures? (about 12gb and more planned)

Thanks!
It depends on the size/amount/etc. of the textures, and whether they're PNG or DDS. In general, I would say that no, it's still necessary to prefetch the textures in order to play without stuttering. Also, prefetching textures is also a GPU-intensive task, not just disk I/O.
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