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Full Version: Not enough gpu power in the world for this! Q.Q
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[Image: 823418ae70.png]4k, anaglyph 3D, Tesselation, ssao, fog, phong/rim lighting and crazy resolution textures. On my gtx 1070 I was getting 15 fps. Q.Q How I wish I could  play like this 24/7.
Anaglyph is bad, get a 120Hz 4k monitor and use like NVidia 3D vision or equivalent.
(08-03-2016, 07:20 AM)teh_speleegn_polease Wrote: [ -> ]Anaglyph is bad, get a 120Hz 4k monitor and use like NVidia 3D vision or equivalent.

Anaglyph is so cheap though. Like forreal. $1.50 for a plastic pair on amazon. XD

Qaazavaca Qaanic

The problem is I can't see much because everything is colorful and doubled. Turning off anaglyph would make the screenshot better quality, and show off the textures/bumpmapping better.
(08-03-2016, 08:27 AM)jimbo1qaz Wrote: [ -> ]The problem is I can't see much because everything is colorful and doubled. Turning off anaglyph would make the screenshot better quality, and show off the textures/bumpmapping better.

Oh I can post one without the anaglyph if your curious.  [Image: b0db2da7a4.png]
I just wanted to post in 3d before because the bumpmapping looks sick in 3d. ^.^

Qaazavaca Qaanic

The top-left corner (very close to camera) looks a bit pixellated.

The bumpmapped pebbles look funny on the ground, because at extreme perspective angles, you expect rocks to be taller and cover up stuff behind them. But here the rocks are crooked and warp around with the polygons, and don't quite look natural.

And the path texture is quite blurry. I assume it wasn't changed yet?

Still, this is quite an impressive screenshot (as long as you don't look too closely, like viewing 1/2x1/2 of the image on a 1080p monitor).
(08-03-2016, 03:09 PM)jimbo1qaz Wrote: [ -> ]The top-left corner (very close to camera) looks a bit pixellated.

The bumpmapped pebbles look funny on the ground, because at extreme perspective angles, you expect rocks to be taller and cover up stuff behind them. But here the rocks are crooked and warp around with the polygons, and don't quite look natural.

And the path texture is quite blurry. I assume it wasn't changed yet?

Still, this is quite an impressive screenshot (as long as you don't look too closely, like viewing 1/2x1/2 of the image on a 1080p monitor).
Nah no changes to that texture yet. XD 
It'll get there. Yeah displacment isn't perfect, but I think that it's worth it. I may mess with the displacment map to see if I can better results. I might can sculpt each rock out a bit more. That will take a bit of time, but may be worth the effort. 

Qaazavaca Qaanic

Anyway I guess the effect is fine. Are you OK with it already?

Apparently there's different variations of parallax mapping, which actually displace the textures along the normal. I assume it's not in Ishiiruka. Good if you want to play at 5fps. http://www.learnopengl.com/#!Advanced-Lighting/Parallax-Mapping (scroll down... down...)

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r3262

Oh... Those sharp-edge lines look familiar... on your screenshot... Wink
(08-04-2016, 07:16 AM)jimbo1qaz Wrote: [ -> ]Anyway I guess the effect is fine. Are you OK with it already?

Apparently there's different variations of parallax mapping, which actually displace the textures along the normal. I assume it's not in Ishiiruka. Good if you want to play at 5fps. http://www.learnopengl.com/#!Advanced-Lighting/Parallax-Mapping (scroll down... down...)

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r3262

Oh... Those sharp-edge lines look familiar... on your screenshot... Wink

Yeah I'm not really sure how any of that works. I can bake the textures, no idea how ishiiruka works with them. XD
Parallax mapping isn't actually that slow on modern hardware. If someone was running Dolphin at high resolutions with custom textures and shaders, they'd likely be using a fast enough machine that it shouldn't be a major issue.
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