08-02-2016, 11:55 AM
4k, anaglyph 3D, Tesselation, ssao, fog, phong/rim lighting and crazy resolution textures. On my gtx 1070 I was getting 15 fps. Q.Q How I wish I could play like this 24/7.
4k, anaglyph 3D, Tesselation, ssao, fog, phong/rim lighting and crazy resolution textures. On my gtx 1070 I was getting 15 fps. Q.Q How I wish I could play like this 24/7.(08-03-2016, 07:20 AM)teh_speleegn_polease Wrote: [ -> ]Anaglyph is bad, get a 120Hz 4k monitor and use like NVidia 3D vision or equivalent.
(08-03-2016, 08:27 AM)jimbo1qaz Wrote: [ -> ]The problem is I can't see much because everything is colorful and doubled. Turning off anaglyph would make the screenshot better quality, and show off the textures/bumpmapping better.
![[Image: b0db2da7a4.png]](https://puu.sh/qkSQb/b0db2da7a4.png)
(08-03-2016, 03:09 PM)jimbo1qaz Wrote: [ -> ]The top-left corner (very close to camera) looks a bit pixellated.Nah no changes to that texture yet. XD
The bumpmapped pebbles look funny on the ground, because at extreme perspective angles, you expect rocks to be taller and cover up stuff behind them. But here the rocks are crooked and warp around with the polygons, and don't quite look natural.
And the path texture is quite blurry. I assume it wasn't changed yet?
Still, this is quite an impressive screenshot (as long as you don't look too closely, like viewing 1/2x1/2 of the image on a 1080p monitor).

(08-04-2016, 07:16 AM)jimbo1qaz Wrote: [ -> ]Anyway I guess the effect is fine. Are you OK with it already?
Apparently there's different variations of parallax mapping, which actually displace the textures along the normal. I assume it's not in Ishiiruka. Good if you want to play at 5fps. http://www.learnopengl.com/#!Advanced-Lighting/Parallax-Mapping (scroll down... down...)
http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r3262
Oh... Those sharp-edge lines look familiar... on your screenshot...