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Quote:3 - Being able to bind controller buttons for multiple devices simultaneously (so you can bind buttons to your keyboard if the controller lacks a button or two).
This is already possible

Just right click on the control button, select your second device then bind the button you want.
Quote:10 - Dynamic Resolution Scaling sounds nice. Perhaps this could be offered to other features? For example Dynamic Anti-Aliasing Scaling?
This sounds good in theory, but I'm pretty sure some games will break when you switch the resolution or anti-aliasing.
Wow, you're completly right! I must have overlooked that... Well... In any case, it would be awesome if this possibility was a bit more clear for the user and a bit more convenient to use so.
Not possible. You wouldn't know what audio format a game uses without looking inside the filesystem for yourself. This has to be done manually on a per-game basis.
Android Development

Instant filesystem replacement like a texture pack.
A GUI that will let you set up Dolphin in a per game Basis instead of going into their .Ini's, as a lot of users know only the basics.....Oh also Vulkan implementation would be nice, and maybe Popcorn....
Wiimote speaker support (non tr)
Many games with mini games are broken by the lack of this.
Curves for real controller to emulated controller analog input. So you can for example make the first 50% of your controller act like only 30% in game while the rest fills up the remaining 70%. To help with games without sensitivity settings that still require precise aiming (like the zelda games).
Bring back support for Windows Xp... just asking...
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