Hi, i'm using the last build
4.0-9475. In the Spectrobes Origins's game, i can't emulate the shake of the Nunchuck to awake the Spectrobes. Simply, don't work. Searching in Google i found the version Dolphin 3.5 x64 with wii motion plus. I tried with it, and works!! I don't know the cause of the error, the wii motion plus is disabled. i can't uploud the emulators i use, with savestates in the awakening part, because my conexion is too slow. If you want to try it, i can send you in private.
Please repair it, the version 3.5 is too slow compare to the last build.
My Pc specs:
Windows 7 x64
Procesador Intel® Core™ i7 2670QM
4GB DDR3 1333 MHz
NVIDIA® GeForce® GT 520MX con 1GB DDR3
500GB 7200
Wii motion plus is not emulated in Dolphin, no ETA or plans on when it will be.
Real Wiimotes with real Wii motion plus works fine though. If you want to play a game with Wii motion plus, you will have to use a real wiimote.
If you use that old 3.5 build, you won't receive support from us here. We only support the latest stable and above as well as unofficial builds not being supported.
EDIT: Wait this game doesn't even use Wii motion plus. Why do you need that unofficial build?
(06-20-2016, 10:44 PM)Helios Wrote: [ -> ]Wii motion plus is not emulated in Dolphin, no ETA or plans on when it will be.
Real Wiimotes with real Wii motion plus works fine though. If you want to play a game with Wii motion plus, you will have to use a real wiimote.
If you use that old 3.5 build, you won't receive support from us here. We only support the latest stable and above as well as unofficial builds not being supported.
But Spectrobes Origins's game don't use the wii motion plus. In the 3.5 build, with X and Y shake of the Nunchuck in the same button works. But in the next versions it stopped working. Please, someone revise this.
ok, i just tried the version stable 4.0.2 and it work. I suppose the error is in the non-stable builds. How can i comment this to the people who build this versions? Sorry, for my ignorance.
P.D: the performance is much better in the non-stable than the stable

In the dev build, did you remap the shake buttons? Sometimes that helps
Sorry, i don't undertand you. I use a Logited gamepad and config X and Y in the same button.
As in, when you ran the new dev build, instead of loading an old controller configuration, did you remap the controls in that nev dev build, and tested that the buttons were registering as being pushed?
Of course, you think I 'm stupid?
No, we've just had cases where old controller profiles weren't loaded properly.
Can you do some testing to find which build this shake feature stopped working? We recommend using the process of bisecting the build numbers (take a build halfway between what works and what doesn't, and go from there) There should be a tool somewhere on this forum that helps automate this process.
I use the Bisect Tool and all the versions works without the issue. It's strange, because if I use the build the tool download, not work. And i tried the version 5.0, nut nothing. Also, I tried to map using only the keyboard.
The config i use in the tool:
![[Image: Dolphin.png]](https://s31.postimg.org/yjz49rzp7/Dolphin.png)