Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin Used to Run Faster
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(06-18-2016, 01:03 PM)JMC47 Wrote: [ -> ]I'm going to guess the OpenMP texture decoder isn't helping in your case and is probably part of the slowdown.  Also, for New Super Mario Bros. Wii, latest dev builds will definitely be fastest.  No need for EFB Copies to RAM for animated coins.

Ok, thanks for the tip. Do you think development builds of Dolphin 5.0 would give me a speedup when they come out?
Dolphin 5.0 will basically just be the current development builds, but with a different label. In other words, everything that is in the current dev builds will be in the release.
(06-18-2016, 06:40 PM)leolam Wrote: [ -> ]Dolphin 5.0 will basically just be the current development builds, but with a different label. In other words, everything that is in the current dev builds will be in the release.

Oh ok. Guess I just need a more powerful machine.
If your laptop supported DX12 , latest Dolphin version would be the fastest for you...Unfortunately, it isn't
I used to have Dolphin r6515 x64 and r5186 x64 on older PC , these Dolphin revision work very well . The only downside is game compatibility that you have to deal with (boot or not boot , graphic glitches , crash at some point ...)
(06-19-2016, 02:59 AM)admin89 Wrote: [ -> ]If your laptop supported DX12 , latest Dolphin version would be the fastest for you...Unfortunately, it isn't
I used to have Dolphin r6515 x64 and r5186 x64 on older PC , these Dolphin revision work very well . The only downside is game compatibility that you have to deal with (boot or not boot , graphic glitches , crash at some point ...)

Alright thanks, I'll try both revisions.
Is there any current way to get r6515 and r5186?
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