Dolphin, the GameCube and Wii emulator - Forums

Full Version: Why is Dolphin 3.5 faster than 4.0?
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(05-26-2016, 08:34 PM)EagerStallion Wrote: [ -> ]If I decide to recomp Dolphin what things are "safe" to make less accurate?

Not much. Things that are deemed safe enough to disable are already available as options.

(05-26-2016, 08:34 PM)EagerStallion Wrote: [ -> ]I'm gonna nix texture filtering altogether, it's pretty useless when you have 4K custom textures.

Why are you using 4K custom textures if you have performance problems?

(05-26-2016, 08:34 PM)EagerStallion Wrote: [ -> ]I'm also going to allow overclocking by more than 400%.

If your computer already is having performance problems, overclocking the emulated CPU makes it worse. I don't see what the point would be in being able to use more than 400%.

(05-26-2016, 08:34 PM)EagerStallion Wrote: [ -> ]I'm also going to reinstate DX9 as a usable backend.

hahahahahahahaha good luck

If you want to use Direct3D 9, I suggest you try Ishiiruka instead.

(05-26-2016, 08:34 PM)EagerStallion Wrote: [ -> ]What happened to overclocking the GPU like you could in 3.5?

Someone else will have to answer that, as I wasn't around back then. But isn't the GPU infinitely fast already?
We have added support for emulated GPU reclocking within the current development builds, but it's meaned to slow down game, not to help with performance.

EagerStallion: Just use current development builds, enable the ZTP speedhack, and start with low GFX settings (you're on a intel GPU, aren't you?). This is the fastest combination you can get. *AFTERWARDS* try to increase the GFX settings again, but not that much...
Even Tino dropped D3D9 IIRC.

Anyways, it's pretty clear EagerStallion has no idea how Dolphin works or what they're doing, so please just follow degasus' advice. Your GPU is way too weak to do anything more than 1.5x IR, let alone huge texture packs.
(05-26-2016, 03:48 PM)phire Wrote: [ -> ]Launch a wii game then check again. 486mhz is the speed of the gamecube.

[Image: WZJWYpq.png]

Nearest screen scaling filter much?

(05-26-2016, 10:27 PM)Helios Wrote: [ -> ]Even Tino dropped D3D9 IIRC.

Anyways, it's pretty clear EagerStallion has no idea how Dolphin works or what they're doing, so please just follow degasus' advice. Your GPU is way too weak to do anything more than 1.5x IR, let alone huge texture packs.

Not using any texture packs, sorry for the misconception. I'm only using what I've made myself. Yes, I'm on an Intel GPU, I'm not trying to be a pain I'm trying to LEARN.
Why are you running on the software renderer?
(05-31-2016, 11:26 AM)Helios Wrote: [ -> ]Why are you running on the software renderer?

That's phire, so it's not really relevant to this topic.
oh, whoops. Didn't see the quote bubble.
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