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Full Version: is d3d12 still behind 11 and GL in features and compatibility?
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I was wondering if the glitches and bugs exclusive to d3d12 have made any progress?
There were big improvements in 4.0-9308. I'm not sure exactly how much it's missing compared to the other backends, but it works well in many cases.
There is progress but it's slow because hdcmeta is MIA so nobody else can review Stenzek's improvements so they can be merged.

So we're mostly blind merging their fixes hoping they don't break things. Graphics people are rare.

Graphics people that are willing to work on D3D12 or Vulkan are even more rare.

Some improvement got merged recently I think, but D3D12 is still getting lots of reports of being pretty crashy for users. We're not sure if it's a driver thing or a Dolphin thing just because there's just Stenzek working on it.