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Full Version: Super Smash Bros. 64 HD Texture Pack V1.1.1 (04-09-2020)
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[Image: Super_Smash_Bros_Logo.png?raw=1]

I decided to port hi-res textures for Super Smash Bros. 64 for the virtual console. Why? Dolphin is simply better than Project64. This texture pack is intended for the NTSC-U, NALE01 version of Super Smash Bros. 64.
The PAL version should use the exact same textures. The JPN version however will not have any font textures. Should any textures be missing for PAL, let me know.
The textures are ported from Pietschie & Bad Randolphs work on Super Smash Bros. 64 for Project64. The textures are not mine, and I don't have any credits for it. Credits to Pietschie & Bad Randolphs.
The original texture pack suffers from a lot of issues, luckely from working though the Super Mario 64 HD texture pack I learned some basics on how to fix them. These issues mostly range to transparency, canvas sizes and half image sizes.

http://www.emutalk.net/threads/44911-Pietschie-amp-Bad-Randolphs-Super-Smash-Bros-HD

Also thanks to GhostlyDark for finding the missing textures and bringing this texture pack up-to-date.



Texture Pack status

- Current version is: V1.1.1.
- Both the DDS BC7 and PNG pack are uploaded, most is optmized through optiPNG.
- Both packs is packed in the 7-zip format. You might need to download 7-zip to unpack them. Newer versions of WinRAR should work too.
- The texture pack contains 3816 textures.
- Most screenshots are redone with the 16:9 Aspect Ratio Fix Gecko Code.
- Quite a few win conditions in 1P mode are missing. I suck in running 1P mode, so if you find any missing texture dump filenames please share them so I add them in the next update!
- The DDS BC7 pack requires 645.8 MB RAM.
- Use the latest official development build or Ishiiruka build for DDS BC7 support and decreased RAM requirement for DDS packs. Dolphin 5.0 does not support these features yet.
- Texture pack is finished for now.


Progress list
  • Stages -> All stages are finished, including Classic Mode and Bonus Practice stages.
  • Stage Backgrounds -> All stages backgrounds are finished.
  • Characters -> All character skins are finished
  • Interface -> Finished
  • HUD -> Finished.

Next update
  • Finished.


Screenshots


More Screenshots
https://www.dropbox.com/s/3mdo9yvacs2u7gw/NALE01-2.jpg?dl=0
https://www.dropbox.com/s/yuhqvnqgdrcr7ie/NALE01-3.jpg?dl=0
https://www.dropbox.com/s/bytv2vhhhb8b8fv/NALE01-6.jpg?dl=0
https://www.dropbox.com/s/wk7c4grxm1oc6cs/DreamLand.jpg?dl=0
https://www.dropbox.com/s/gpzfp8wrkt60vzd/SectorZ.jpg?dl=0
https://www.dropbox.com/s/ok91c3g7k7pe894/PlanetZebus.jpg?dl=0
https://www.dropbox.com/s/9mnl2oincnt563q/MushroomKingdom.jpg?dl=0
https://www.dropbox.com/s/mw94cssj8dbqklk/MetalCavern.jpg?dl=0
https://www.dropbox.com/s/gk02z0p2v50k30i/PolygonBattle.jpg?dl=0


Download Links:

Dolphin DDS BC7 / PC (Main Mirror):
https://drive.google.com/drive/folders/1hoPMTakHuaCw1qacNXDYw9aycxFMf6be
https://evilgames.eu/texture-packs/super-smash-bros-hd.htm

Dolphin PNG (Backup Mirror):
https://drive.google.com/drive/folders/14TYzTum7uDMGnzkNMV0py66O3fjmpD4l


Installation Instructions
  • Download the latest DDS or PNG pack. It is recommended to use the DDS pack which is much faster.
  • Download the latest official development or Ishiiruka build. Dolphin 5.0 and builds prior to that are not compatible.
  • DDS BC7 is supported since Dolphin 5.0-4894 and reduced RAM usage for DDS packs is supported since Dolphin 5.0-3506. Custom texture pack folder name and multiple GameID's is supported since Dolphin 5.0-11744.
  • Place the texture pack folder (works for all regions) in "C:\Users\UserName\Documents\Dolphin Emulator\Load\Textures".
  • Enable "Load Custom Textures" in Dolphin (Graphics -> Advanced -> Utility).
  • Enable "Prefetch Custom Textures" in Dolphin to load all textures at once to reduce stuttering. This option requires a fair bit amount of RAM, 8 GB should be enough.


Improvements Through Gecko codes

The Gecko codes shown below only work for the NTSC-U (NALE01) or PAL (NALP01) versions of Super Smash Bros. 64 for the virtual console. Check carefully for which version the codes are and if they are AR or Gecko.
Credits to gamemasterplc for providing the "Widescreen Aspect Ratio Fix for ..." codes.
Credits to GMO for providing "Unlock All Characters" and "Unlock Mushroom Kingdom Stage" codes.

Super Smash Bros. 64 (NTSC-U): (Show Spoiler)
Super Smash Bros. 64 (PAL): (Show Spoiler)

IMPORTANT
* Each spoiler is tagged with the game version. Carefully check if codes ar AR or Gecko.
* Disable the "Widescreen Hack" (Graphics -> Enhancements).
* Select "Stretch to Window" (Graphics -> General - Display - Aspect Ration).
* Only use one Widescreen code at a time.
* Unlocking codes should be available through "Download Codes (WiiRD Database)" button. Right click on Super Smash Bros. -> Click on properties -> Go to the Gecko Codes tab.
* Only codes that improve the quality of the game are requested such as improving upon difficulty (extra damage), fun (instant caps) or visual experience (60 FPS, widescreen, extended view).
* Know any good codes? Great, let me know and I add them into the code section here.


Changes:

https://drive.google.com/file/d/1viazIKtCMJ0uKlWNsWM6TBLgkAr_ADMz


Credits:

https://drive.google.com/file/d/1bpA_xTxLntyXwIvL77XMOzIAO97yCujf


Social:

Join my Discord Channel for discussion and support:
https://discord.gg/P22GGzz

Please consider supporting me on Patreon or PayPal if you like my projects:
https://www.patreon.com/Admentus
https://www.paypal.com/paypalme/Admentus/
There is still a lot to fix and add to the texture pack. I also have to update the main post with more information later. On request for porting the skyboxes for the Super Mario 64 HD, I will leave this version of Super Smash Brothers for now. Porting will be resumed after the next update for Super Mario 64 HD (V1.1 thus).
16:9 Gecko Code Super Smash Bros (VC) NTSC-U:
C20AF18C 00000004
41820018 92C20000
3EC03F40 92C30000
92C30008 82C20000
C0230000 00000000
Thanks gamemasterplc. You are way too awesome, I add your 16:9 Widescreen into the main post later.
Hey, I already started this project on my own and it's nearly finished. If you want, I could send you what I've done so far. Some backgrounds are yet to be done, as well as some SFX. You'd only have those to do, I'd be thankful (Fragmented textures are not easy for me)

https://mega.nz/#!dgY2ALLK!SONsnq0NVMZ0U9l2OI33hLtkmjs2NNzyxDcAZLcA49Q
That is actually great! Thank you very much! I add you into the credits when uploading the next version. It may take some time through to sort this out. I have to seriously figure out in which order I am updating both ported texture packs. Smile

EDIT: I forgot to mention, but the DDS pack and optimizing both packs through optiPNG will happen later.
"It may take some time through to sort this out. I have to seriously figure out in which order I am updating both ported texture packs". What do you mean? The link I sent you is already a final mix of both texture packs (yours and mine). I added your textures to mine as soon as they were available.
I mean that it takes some time before V0.2 is released. Of course you have added these changes which I thank you for. I still have to check it through before uploading everyting. I did not yet saw your additions yet. Just making sure that no issues occur on my end. I just mean instead of days or weeks, it will take a few hours (in worst case scenario a day?). That still requires some time. I only downloaded your additions so far, I did not check them out yet (which I am about to do Smile). Don't worry, there is not really an issue, it is just another way of saying that I am work on V0.2. Still need to check the 16:9 Widescreen code and updating the main post.

I am currently working on two texture packs. Super Mario 64 and this one, in case you were wondering. I was planning on updating Super Mario 64 now, but your contribution decided me to finish V0.2 of Smash Brothers first instead. I still have to manually check each addition for their canvas size to be correct. It is quite important in order to properly show the textures. For example an original 40x40 texture should be upscaled to 160x160. Having a scale of 156x162 for example is not correct and causes issues. All of the original textures have those issues. It is quite easy to fix, in average about 10 seconds are needed to fix the canvas size for each texture. Some textures have more severe issues and take much longer to fix. I also have to ensure no duplicates are found. Well... You know... Sorting and managing the texture folder for uploaded. I just have a knack for a high quality of sorting and managing.

EDIT:
Thanks to MattieuLink, version V0.2 can be expected soon in the following days to come. I just need to finalize all the details. Again, thank you very much MattieuLink. Sadly, this means for the Super Mario 64 fans out there, that update V1.1 will have to wait a while longer until V0.2 of Super Smash Brothers is released.
21:9 Gecko Code Super Smash Bros (VC) NTSC-U:
C20AF18C 00000004
41820018 92C20000
3EC03F12 92C30000
92C30008 82C20000
C0230000 00000000
Great! I love what you do, Admentus (and also MattieuLink) Smile .

(05-04-2016, 08:58 PM)Admentus Wrote: [ -> ]3000 textures

How is that possible xD? 12 characters, 14 ot 15 stages, some items, menus... And they somehow are plenty more than half of the Zelda Collector's Edition texture pack, and double the Super Mario 64 textures.

Once V0.2 is up, I'll have to look at the texture files and see how crazy the game is.
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