(05-02-2016, 03:41 PM)degasus Wrote: [ -> ]The wiki also tells you why: https://wiki.dolphin-emu.org/index.php?title=The_Simpsons_Hit_%26_Run#MMU_Speed_Hack
This game requires the MMU speedhack, which is NOT supported within the jitarm64. Bad luck, the primary maintainer of the arm64 port has no time any more, and the second one, me, is not interested in doing so.
Just try to run it in the interpreter, this should work just fine.
But feel free to implement it yourself. It took me a month from starting to compile it on arm64 to being able to redesign some jit functions. Everyone can do it.
Thank you for finally giving me a proper answer! I can't use MMU because it's not supported within the jitarm64. I will try to use the interpreter, thanks.
Although I'm going to have to disagree. The wiki doesn't tell me anything useful, I'd been to it 3-4 times before posting here. It doesn't tell me where to find MMU or that it's not an option in the Android build.
I'm sure everyone can do it, but I have no idea what tools I need or how to get ahold of the source code OR what I need to compile it so I could actually test a build.
(05-03-2016, 12:00 AM)helios747 Wrote: [ -> ]Gods damn what an amazing, round about way of saying "Well I could but I don't want to / can't program so blah"
but yeah. Everything but the Android version of Dolphin is under very active development. Android? Hasn't seen attention in a couple months now.
Did you even read my post? I asked for the tools and said I'd attempt it. At least I offered to try, like a developer would be imagined to do.
Android hasn't seen attention in a couple months? Mate, have you seen the any of the recent builds?
Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box). 3 days ago (affects Android)
Android: Also copy sys/Wii directory. 8 days ago (fixes MK Wii)
[Android] Fix android builds permanently. 4 weeks ago
Android: Update gradle version. 4 weeks ago
Not to mention all the other builds that don't have Android mentioned in the PR but there are still Android build downloads there. There are dev builds that don't include Android downloads, so obviously they aren't added just because, on some of the updates.
It's certainly being worked on. In that MKWii was just fixed, naturally I figured other game fixes like for the Simpsons could be on their way.
(05-03-2016, 02:53 AM)degasus Wrote: [ -> ]There is an easy way to deal with this issue: Buy the nvidia shield android tv. No other device (maybe the pixel c) is known to work fine. But the bad point is, that why should you buy it if you can just use a common computer. Most users asking for an android port want to play it on their mobiles. It's even worse, because of the thermal bugdet on mobiles, it won't run well with good drivers.
I've got the nSATV. The reasons I bought it, even though I have a proper desktop PC that runs everything fine, are as follows:
✧ MAJOR portability! Works anywhere there's an HDMI TV, even better with Wi-Fi
✧ More 2-player possibilities
✧ Bring-anywhere infinite entertainment with thousands of games via emulators and free TV apps or websites
✧ Controllers instead of keyboards, though keyboards are compatible
✧ 4K display possibilities
(05-03-2016, 04:10 AM)retroben Wrote: [ -> ]Damn,I was a little late.
I have it running,but analog input is broken when going ingame.
The menus can be navigated,but you just can't move around,a crappy reason to make it unplayable.
The settings along with the Game ID of the US region one in case you are in a different region,then you'd need to get and compare MD5 to gametdb.
GHQE7D.ini
[Core]
FastDiscSpeed = True
Also,whaaaat!!! Analog works now,as tried in a later debug build but pre-dating the main 9090 build,so I can use cheats.
Maybe the OTA update mysteriously fixed it.
Terribly sorry I can't think of the exact version linked that I am using,but it was the second JitARM64 performance build posted by none other than degasus.
I've heard of the non-working analog stick issue before. I have the USA copy of Simpsons Hit & Run, but what's the "GHQE7D.ini" and does "FastDiscSpeed = True" exist in Dolphin.ini? I dunno how to find the MD5# or what gametdb is.
UPDATE: I added FastDiscSpeed = True to my .ini and started it up in my recent dev build, did some waiting and it starts, analog stick works ingame too. Not sure who to thank, but definitely ben if that code did it!
My only question would be
why the hell would Disc Speed matter when there is no disc?!
P.S.: @degasus... no... It ONLY works on the jitarm64 recompiler.