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axelgenus

Howdy,

I'm trying to run Resident Evil 0 on my Arch64. I downloaded the latest SVN and it compiled just fine. When I run the game the main screen is empty: only the background is showed.

This is the terminal output:

Code:
33:02:602 E[Video]: //Pixel Shader for TEV stages
//1 TEV stages, 1 texgens, 0 IND stages
uniform sampler2D  samp0 : register(s0), samp1 : register(s1), samp2 : register(s2), samp3 : register(s3), samp4 : register(s4), samp5 : register(s5), samp6 : register(s6), samp7 : register(s7);

uniform float4 color[4] : register(c0);
uniform float4 k[4] : register(c4);
uniform float4 alphaRef[1] : register(c8);
uniform float4 texdim[8] : register(c9);
uniform float4 czbias[2] : register(c17);
uniform float4 cindscale[2] : register(c19)
33:02:602 E[Video]: failed to create pixel shader
33:02:612 W[Video]: Failed to load vs (0) : warning C6504: Unknown profile option 'MaxLocalParams' ignored
(0) : warning C6504: Unknown profile option 'MaxInstructions' ignored
(0) : warning C6504: Unknown profile option 'MaxLocalParams' ignored
(0) : warning C6504: Unknown profile option 'MaxInstructions' ignored
:
33:02:612 W[Video]: //Vertex Shader: comp:8000,
typedef struct { float4 T0, T1, T2; float4 N0, N1, N2; } s_cpnmtx;
typedef struct { float4 t; } FLT4;
typedef struct { FLT4 T[24]; } s_ctexmtx;
typedef struct { FLT4 T[64]; } s_ctrmtx;
typedef struct { FLT4 T[32]; } s_cnmtx;
typedef struct { FLT4 T[64]; } s_cpostmtx;
typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;
typedef struct { Light lights[8]; } s_clights;
typedef struct { float4 C0,C1,C2,C3; } s_cmtrl;
typedef struct { float4 T0
33:02:614 E[Video]: Failed to compile ps (33) : error C0128: invalid digit '9' in octal constant
:
33:02:614 E[Video]: //Pixel Shader for TEV stages
//1 TEV stages, 0 texgens, 0 IND stages
uniform sampler2D  samp0 : register(s0), samp1 : register(s1), samp2 : register(s2), samp3 : register(s3), samp4 : register(s4), samp5 : register(s5), samp6 : register(s6), samp7 : register(s7);

uniform float4 color[4] : register(c0);
uniform float4 k[4] : register(c4);
uniform float4 alphaRef[1] : register(c8);
uniform float4 texdim[8] : register(c9);
uniform float4 czbias[2] : register(c17);
uniform float4 cindscale[2] : register(c19)
33:02:614 E[Video]: failed to create pixel shader
looks video drivers related to me.

axelgenus

(10-03-2009, 05:46 AM)Chaoscode Wrote: [ -> ]looks video drivers related to me.
I have the latest nVidia drivers installed. Other games works with no problems (even emulators).

axelgenus

It works using the trick suggested here. Big Grin

Any idea why it's happening?