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Full Version: Failed to compile vertex shader error in OpenGL
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Actually, I just found out that 4.0-9158 was the build that broke it, by manually testing different builds.
In 4.0-9156 and previous builds OpenGL works, but in 4.0-9158 and later builds it doesn't work.
I'll ping IRC to see if this is valid. That build definitely affects our shader code. To work around OS X's crappy drivers.

Wheeeee regressions.
Thanks for the help.
I'll stick with 4.0-9156 for now, and the 16.3.2 Radeon Crimson driver.
Even though 16.3.2 is incompatible with Cemu, my computer can't run it at full speed yet anyway.
So I might as well just wait for later versions of Cemu.
Congrats, you found a 5.0 blocker Tongue

https://bugs.dolphin-emu.org/issues/9463


EDIT: Stenzek said we're generating valid shaders. AMD is just being broken.


Again.


As usual.
<Stenzek> Helios747: could you get them to post the bad_{vs,ps}.txt files as well?
<Helios747> How do I do that
<Helios747> So I can tell them how
<Stenzek> should be in Documents\Dolphin Emulator\Dump


So yeah, can you look for and upload a file in that dump directory called bad_vs.txt and/or bad_ps.txt
I have 3 bad_ps and 3 bad_vs files. Should I upload them all? Where should I upload them?
Sure, upload them all.

I think you can either attach it here or use pastebin. Up to you.
They all have the same text, so I'll just post one. [attachment=14514]
Can you turn off MSAA in your graphics settings and see if you get the error on the latest version of Dolphin?

Thanks! You're being a big help in figuring this out.
I launched Dolphin 4.0-9175, turned off MSAA in the OGL backend, ran FE: PoR, and it worked.

You're welcome, I enjoy helping to improve Dolphin.
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