I don't know if it is the same problem since there is no screenshot but I also own a 870M (this is a Kepler 6GB version) and am sure I'm running Dolphin on it (my perfomance mode LED goes on as soon as I start a game in Dolphin which means it's using my 870M). I haven't tested this in Windowed Mode yet but will do so tonight. But when there is movement on the screen it gives short horizontal lines in every game I play. This is something different from the VSYNC screen tearing, it does not happen on any other backend except for the DX12 one and happens wether I use the factory default settings of Dolphin or any other settings I tried. (I'm always up to date with my drivers (got the 28 march ones from nvidia site but it happened before these as well) and dolphin 4.0-9175)
(03-31-2016, 01:12 AM)mstreurman Wrote: [ -> ]I don't know if it is the same problem since there is no screenshot but I also own a 870M (this is a Kepler 6GB version) and am sure I'm running Dolphin on it (my perfomance mode LED goes on as soon as I start a game in Dolphin which means it's using my 870M). I haven't tested this in Windowed Mode yet but will do so tonight. But when there is movement on the screen it gives short horizontal lines in every game I play. This is something different from the VSYNC screen tearing, it does not happen on any other backend except for the DX12 one and happens wether I use the factory default settings of Dolphin or any other settings I tried. (I'm always up to date with my drivers (got the 28 march ones from nvidia site but it happened before these as well) and dolphin 4.0-9175)
This might be the same thing. If it runs fine in windowed mode then I think it should be the exact same case.
New Descoveries: I switched to the latest build and it did not affect the issue. I tried recording the screen with OBS while in full screen so I would have some video. Doing this causes the graphic issues to disapear as if I was playing dolphin in windowed mode. Is there a differnce between how full screen exclusive works in direct x 11 and direct x 12 backends for dolphin?
I might be remembering wrong (or just missed it), but I don't think we have exclusive fullscreen for DX12 yet, so that's probably relevant.
(04-07-2016, 09:00 PM)Kurausukun Wrote: [ -> ]I might be remembering wrong (or just missed it), but I don't think we have exclusive fullscreen for DX12 yet, so that's probably relevant.
Oh, that might be the cause. Hmm, I was not aware of that. I'll look into it.
Okay, sorry it took so long to reply: and indeed the issue doesn't exist on Windowed mode, only when running full screen. Sadly enough I am unable to do some more testing because my external drive which hosted my GC and Wii games ceased to work with a nice This drive is unaccesible error. RIP Samsung Spinpoint F1 1TB... It has been a Nice 13years of use... The problem is: I have since then moved to South Africa and have left all my NGC/Wii-Hardware and software in The Netherlands with my little brother... So no more Zelda, Mario, Metroid, Pokemon and Kirby for a long time, and then to remember Last Story, Xenoblade Chronicles, Final Fantasy Chronicles etc.etc.etc....
I'm a Sad Panda
