03-25-2016, 12:05 AM
To be honest, I'm very suppressed surprised about the performance increase with the mali driver. Still much slower than nvidia, but there is a big progress.
(03-24-2016, 01:58 PM)Ashantyconcept Wrote: [ -> ]A big THANK for you my friend...you are my savior.
I just following your valuable advice to the letter and BINGO...
Super Mario Sunshine works wonderfully and for the fun i put the emulated cpu clock speed at 41% and it work well..
By the way...what changes the values of emulated cpu clock speed
(03-25-2016, 03:01 AM)chdcchris Wrote: [ -> ]You're welcome. Glad it works. I will be making a seperate tutorial thread of this and a tutorial video so more people can enjoy it.
The emulated clock speed literally emulates a gamecube getting underclocked/overclocked. From what I understand, overclocking (over 100%) is mainly used on more powerful devices to make games full speed, while underclocking is there to make games run faster on slower devices (correct me if i'm wrong).
(03-24-2016, 03:56 AM)Ashantyconcept Wrote: [ -> ]youtube videos feature many dolphin operating on the edge ... s7 is there a user or administrator will have the solution. ..?
(03-25-2016, 03:01 AM)chdcchris Wrote: [ -> ]You're welcome. Glad it works. I will be making a seperate tutorial thread of this and a tutorial video so more people can enjoy it.
The emulated clock speed literally emulates a gamecube getting underclocked/overclocked. From what I understand, overclocking (over 100%) is mainly used on more powerful devices to make games full speed, while underclocking is there to make games run faster on slower devices (correct me if i'm wrong).
(03-25-2016, 07:58 AM)luisvaljun Wrote: [ -> ]I downloaded build dolphin..where is option dynarec? Only interpreter..interpreted cache and jitarm64..where enabled dynarec.sorry my english
(03-25-2016, 03:26 AM)YellowDart Wrote: [ -> ]The ideal use case for increasing clock speed is a game with an unlocked framerate that doesn't run at 60fps reliably - overclocking makes it so that you are emulating a better Gamecube or Wii - one that has a chance of running the game at 60fps.
Underclocking makes it so that you're emulating a worse Gamecube or Wii - so on a device that's not capable of emulating the Gamecube or Wii at full speed, you can trade bad emulator performance for bad emulated console performance - in other words, the game might run at 20 fps, but progression of time inside the game will proceed at the expected rate, just with a lot of dropped frames.