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The latest builds of Desmume added a texture scaling feature (beside High Resolution).

Animal Crossing:
[Image: kddm476n5md2_t.jpg] [Image: nnzflg65yvsr_t.jpg]

Big Bang Mini:
[Image: ttupe1n10q1r_t.jpg] [Image: bp1gwb0mjxwn_t.jpg]

FFCC - Ring of Fates:
[Image: e70lxk5g7l9d_t.jpg] [Image: gk9h073m2bl0_t.jpg]

Final Fantasy Fables:
[Image: nivmhdtnjffa_t.jpg] [Image: 8e0tpbyc6y82_t.jpg]

Golden Sun DS:
[Image: pps5t5hr9bhp_t.jpg] [Image: v8a056hi6wnm_t.jpg] [Image: zpt3waupii1q_t.jpg] [Image: 0r3cvkl5lh8r_t.jpg] [Image: p5p3t63hozcc_t.jpg] [Image: a37raiyl84ty_t.jpg] [Image: w8umihsjvx54_t.jpg]

Mario Kart DS:
[Image: 4vlz9su6y4ik_t.jpg] [Image: 9f4qaxz8k7xe_t.jpg] [Image: sbu0gs8qnauw_t.jpg] [Image: anm6zlgzk4he_t.jpg] [Image: q7ropcf0l2cx_t.jpg] [Image: 2d9vba9s0jxh_t.jpg] [Image: e80r9c4jyh1b_t.jpg] [Image: f4425nyeln8p_t.jpg] [Image: 9x2a2l6jyn6o_t.jpg] [Image: eyi0mi7zax4b_t.jpg] [Image: fidhqmmujnm5_t.jpg] [Image: oyr53ntdz5t8_t.jpg] [Image: rntke81v6zph_t.jpg]

Metroid Prime Hunters:
[Image: 54t8es6kg22c_t.jpg] [Image: xtkq553r2xbe_t.jpg] [Image: ld8p08fb9tkw_t.jpg] [Image: nvevimg2t5dq_t.jpg] [Image: 4d991c2rlcqz_t.jpg] [Image: g00bxb0y18fg_t.jpg] [Image: m696by8yju69_t.jpg]

Okami Den:
[Image: vbvfplo2ln7h_t.jpg] [Image: l5idm42981gk_t.jpg] [Image: p88o48o8abxe_t.jpg] [Image: 6es6rn0ih49l_t.jpg] [Image: rtbs82gjbcpj_t.jpg] [Image: uywbdpzrq4ga_t.jpg]

Starfox Command:
[Image: h64faqg4f4mq_t.jpg] [Image: ki4hqrq8gqo5_t.jpg] [Image: yysbhznbazhr_t.jpg] [Image: zogqy4fqw8jp_t.jpg]

Super Mario 64 DS:
[Image: oxso76g7wh5g_t.jpg] [Image: 24jpw80gnbc9_t.jpg] [Image: 7zvfh1nqsb50_t.jpg] [Image: azs7qa0wuow9_t.jpg]

The Legend of Zelda - Phantom Hourglass
[Image: km1kjikqlg9u_t.jpg] [Image: kgcrm36lnxrp_t.jpg] [Image: uk7d4z96edie_t.jpg]

The Legend of Zelda - Spirit Tracks
[Image: d0l3i8gqc4rm_t.jpg] [Image: tbw6rbpbfst4_t.jpg] [Image: 2osmzqlpbvvz_t.jpg] [Image: wnjneus21s6v_t.jpg] [Image: c5n9ywsdqsvy_t.jpg] [Image: 68h55o15bqgm_t.jpg] [Image: dvbtyhtzzv5w_t.jpg] [Image: lv6u5pkrd9mx_t.jpg] [Image: 98feu5mrkvdy_t.jpg] [Image: zwwpmrjq314o_t.jpg] [Image: zln0p4cjtr0i_t.jpg] [Image: 2kpsq44pgzhp_t.jpg] [Image: dqskumdv4lb8_t.jpg] [Image: rml6ax02di52_t.jpg]

Viewtiful Joe - Double Trouble:
[Image: umf9brxdreka_t.jpg] [Image: hy9nusigzdbj_t.jpg]
Wow that looks really cool. When I see results like this, it's too bad NDS original IR is so low.
The original thread was suuupper old! Adding to it was definitely necroposting. But this is really neat, so I split this one off into a new thread and closed the old one.
Can you mirror those images somewhere else (like imgur)? I clicked on one of them and got a pornographic pop-up ad. Confused

Thanks in advance.
http://emulation.gametechwiki.com/index.php/DeSmuME

Old news, some japanese dude implemented this quite a while ago
To my eyes, it looks like the textures are being filtered via something like HQx. This is brilliant. It's something Desmume X432R never did, if I recall correctly, and it's perfect for the DS. The DS had fairly low-res textures, but 2D scaling methods like HQx actually work great with these kinds of elements. So in addition to the larger polygons, you automatically get "better" texture quality on-the-fly. The results are impressive.

Qaazavaca Qaanic

x432r hasn't been updated in months/a year. When did master add internal resolution scaling (let alone texture scaling)?

EDIT: does it support bilinear interpolation, on top of texture scaling? bilinear only?
EDIT2: apparently not.
This may be a dumb question, but where can I find this magical newest version of DeSmuME with texture scaling and custom IRs? The site hasn't been updated since last year's 0.9.11 release... or is that the one you're talking about and I just can't find the setting?

EDIT: Disregard this, I wasn't aware of the SVN builds.

EDIT 2: Holy shit, why is it so slow even though I turned the enhancements off? Are SVN builds known for exceptionally poor performance? As soon as there's a single polygon onscreen, my performance tanks.

EDIT 3: Okay, the issue appears to be changing the display method (not the renderer) to OpenGL. Which is really weird. It also sucks because DirectDraw is super blurry compared to OpenGL; does anyone know a workaround for this or are we just dealing with it?
Whoa. I didn't know it already had texture filtering! I've been using the Retroarch version of Desmume, which doesn't seem to have texture filtering, and high resolutions are slow.
Always use the real thing!
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