(03-14-2016, 08:03 AM)brujo5 Wrote: [ -> ]And now playing new super mario bros wii and zelda twilight princess
Well zelda twilight princess is unplayable in Faroe woods (slow as hell)
Just wait until you are in hyrule field

About the openGL thing, when I start Windwaker on my GS7 SD variant, it says Open GL 3.1 at the top. Is that a surprise to anyone?
More specifically it'll be saying "OpenGL ES 3.1"
This isn't a surprise, Adreno suports OpenGL ES 3.1 and AEP, same as with Mali.
I need some advice, if I'm wanting to play ANY game on dolphin with a mobile device, should I return my GS7 and get something else since I have a 14 day window to return my device to Sprint? OR, should I wait to see if any fixes will be made in the future (driver update, dolphin build update with Vulkan backend or anything else). By my findings with the SD GD7, does the future for running dolphin on this device have a future? Or should I just keep the GS7, forget about dolphin on it and use it as the great mobile device in general that it is, because it really is a great phone and get a shield tv.
I'm also wondering if android 6.0.1 has anything to do with it since I've been reading that it's causing some issues with other devices.
You shouldn't get your hopes up about playing a game full speed on the SGS7.
We don't know what the issue is with the JIT recompiler causing SIGILL crashes on seemingly random instructions, and I'm not planning on purchasing an SGS7 to investigate it.
The video driver performance bottleneck may or may not be worked around in the future if Samsung updates the device to support OpenGL ES 3.2, or if Dolphin gains a Vulkan renderer, which someone may be working on.
Really do whatever you want.
Also Android 6.0 changes some permissions, but doesn't really effect us for anything.
(03-14-2016, 08:05 PM)degasus Wrote: [ -> ]Just wait until you are in hyrule field 
Faroe woods 17fps then drop to 1fps
Hyrule field patch maybe not work for android so I assume 0 fps
Watched very old videos from 2014 nvidia K1 and the game run very well.
(03-15-2016, 01:16 AM)Willie P Wrote: [ -> ]I need some advice, if I'm wanting to play ANY game on dolphin with a mobile device, should I return my GS7 and get something else since I have a 14 day window to return my device to Sprint? OR, should I wait to see if any fixes will be made in the future (driver update, dolphin build update with Vulkan backend or anything else). By my findings with the SD GD7, does the future for running dolphin on this device have a future? Or should I just keep the GS7, forget about dolphin on it and use it as the great mobile device in general that it is, because it really is a great phone and get a shield tv.
I'm also wondering if android 6.0.1 has anything to do with it since I've been reading that it's causing some issues with other devices.
The best advice we can offer: don't buy *any* Android device for Dolphin.
If you are having a good time with your GS7, keep it. But currently the only devices capable of consistently running games at full speed on Dolphin are desktop PCs and mid-to-high-end laptops.
An Nvidia Shield TV can do some games at close to full speed. But it costs a fraction of what you would pay for a desktop that can reliably run Dolphin, and you should expect it to perform accordingly.
(03-15-2016, 03:11 AM)YellowDart Wrote: [ -> ]An Nvidia Shield TV can do some games at close to full speed. But it costs a fraction of what you would pay for a desktop that can reliably run Dolphin, and you should expect it to perform accordingly.
if you talk about the 16GB version yes, but you can build desktops that are cheaper than the 500GB Shield and can perform better for Dolphin and also PCSX2.
Pentium G processors for example.
Is there any way GS7 owners can help in debuging?
(03-15-2016, 09:56 PM)chdcchris Wrote: [ -> ]Is there any way GS7 owners can help in debuging?
I second that one, Cuz if I could I would, just don't know what that looks like