03-10-2016, 03:31 PM
03-11-2016, 03:38 AM
My S7 will arrive tomorrow. So no one game will work on it?
03-11-2016, 05:40 AM
No, Anything 3D related does not work.
all games are tried either crash right away or only show start screens.
Is your S7 the Exynos or Snapdragon model?
The Snapdragon one might work but I heard that there could be graphical glitches like missing textures.
Its after all just a driver issue since both GPUs are on the same hardware level.
all games are tried either crash right away or only show start screens.
Is your S7 the Exynos or Snapdragon model?
The Snapdragon one might work but I heard that there could be graphical glitches like missing textures.
Its after all just a driver issue since both GPUs are on the same hardware level.
03-11-2016, 06:30 AM
(03-11-2016, 05:40 AM)nex86 Wrote: [ -> ]No, Anything 3D related does not work.
all games are tried either crash right away or only show start screens.
Is your S7 the Exynos or Snapdragon model?
The Snapdragon one might work but I heard that there could be graphical glitches like missing textures.
Its after all just a driver issue since both GPUs are on the same hardware level.
All 3D native games don't work? Highly doubt that's even a shred truthful.
03-11-2016, 06:34 AM
I have the Exynos model and everything bar Dolphin runs amazingly so far. Reicast, Mupen64 etc are all (seemingly) full speed. Dolphin will run if Core is switched from JIT ARM64 to either Interpreter (but obviously a lot slower). It ocassionally boots (a LOT faster) on JIT ARM64 but crashes after/at the Nintendo logo on all games tested
03-11-2016, 06:34 AM
I tried Zelda twilight princess/windwaker, smash bros, star fox adventures, tales of symphonia
They all crash before I can see anything 3D.
I don't see why it would work with interpreter but not JIT ARM64, the recompiler has nothing to do with the video driver.
Even then you can't get anything nearly playable using interpreter.
They all crash before I can see anything 3D.
(03-11-2016, 06:34 AM)mrbluru Wrote: [ -> ]I have the Exynos model and everything bar Dolphin runs amazingly so far. Reicast, Mupen64 etc are all (seemingly) full speed. Dolphin will run if Core is switched from JIT ARM64 to either Interpreter (but obviously a lot slower). It ocassionally boots (a LOT faster) on JIT ARM64 but crashes after/at the Nintendo logo on all games tested
I don't see why it would work with interpreter but not JIT ARM64, the recompiler has nothing to do with the video driver.
Even then you can't get anything nearly playable using interpreter.
03-11-2016, 06:42 AM
(03-11-2016, 06:34 AM)nex86 Wrote: [ -> ]I tried Zelda twilight princess/windwaker, smash bros, star fox adventures, tales of symphonia
They all crash before I can see anything 3D.
Super Mario Sunshine, Zelda Wind Waker, Sonic Heroes, Mario Kart: Double Dash, Burnout 2 and SSX Tricky all have booted to the game for me changing the core
Unplayably slow, but graphically everything seems to be there
03-11-2016, 06:46 AM
They work fine on Shield TV using the JIT ARM64 core, under Lollipop even playable but slower on Marshmallow.
03-11-2016, 07:09 AM
Has anyone tried to run dolphin using the Snapdragon 820 yet? Interested to see how it runs
03-11-2016, 08:05 AM
(03-11-2016, 05:40 AM)nex86 Wrote: [ -> ]No, Anything 3D related does not work.
all games are tried either crash right away or only show start screens.
Is your S7 the Exynos or Snapdragon model?
The Snapdragon one might work but I heard that there could be graphical glitches like missing textures.
Its after all just a driver issue since both GPUs are on the same hardware level.
It's the Exynos model, so I have a problem :_)