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(03-26-2016, 04:43 AM)Saitamax64 Wrote: [ -> ]New to the forums here. I have the latest build of dolphin(4.0-9154) running on my Samsung galaxy s7(Snapdragon). SSBM seems to run well with the overclock set to 20-25. I tried Super Mario Sunshine with overclock at 40 and it works fine up until the first actual gameplay.Once the first cut scene ends and its time to play the game, it goes to a black screen every time. Any suggestions would be appreciated.Thanks!
work fine in my s6 exynos.
adreno drivers are very bad for dolphin
Mobile drivers not made by nvidia are very bad for Dolphin.
Is anyone else having trouble loading from a save slot. When I try to load a save file dolphin automatically stops
Are you talking about save states? Those are tied to the revision of Dolphin that made it.
If you make a save state in one version of Dolphin and then update Dolphin, you won't be able to load that save state.
If you're talking about memory cards, I have no idea.
(03-26-2016, 09:03 AM)helios747 Wrote: [ -> ]Are you talking about save states? Those are tied to the revision of Dolphin that made it.
If you make a save state in one version of Dolphin and then update Dolphin, you won't be able to load that save state.
If you're talking about memory cards, I have no idea.
Thanks. I was referring to the save states. I thought I found a work around to the black screen after the first cut scene in Super Mario Sunshine by loading a later save state.
any updates about Dolphin on the Exynos S7 ?
I haven't tried it in a bit and I also already deleted my ISOs off my sdcard
Just picked up my S7 yesterday. Its a Quadcore Snapdragon. So now I can at least install Dolphin. But when I try running anything it starts up, but just crashes.. Any tips on settings??
Not much you can do about that besides using the interpreter and play at 1 fps.
Snapdragon having the same issue?
Maybe its something in the Kernel and not the CPU itself?
(04-10-2016, 11:42 AM)nex86 Wrote: [ -> ]Snapdragon having the same issue?
Maybe its something in the Kernel and not the CPU itself?
I wonder if Snapdragon 820 crash is a driver related (someone reported Dolphin is crashing on G5, slightly different driver though). I'm finally able to boot games on latest builds (Exynos 8890) with an interpreter workaround. Have anyone tried same thing on Snapdragon 820? (Basically booting interpreter first -> close -> then switching to JIT ARM64-> boot)
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