Hi Guys,
New to Dolphin but really want to get it running on my nVidia Shield Android TV.
I installed the latest developer release for Android and while it runs my big hurdle right now is that there is no way to set the bndings for the controller buttons so it makes it basically unusable. I would have installed a stable version but there did not seem to be a Android version listed under stable versions.
Not sure if I'm doing something wrong or just missing something but any advice would be very appreciated.
Currently controller bindings aren't available in the latest development versions.
I'm sure someone will chime in as to what the last dev version was with the controller bindings available, which can be used to bind the controls, and then reinstall the new version over the old one and it'll retain the ones set.
Sorry about that, didn't notice the android section.
Also thank you for the reply Sonicadvance.
If anyone knows which is the latest version with key binding functionality that would be great.
Thanks Ryankenble, got the controller working now onto a new problem.
Haven't tried this with a lot of roms yet but the one I'm trying right now it start's up fine, the opening animations play fine and the menu works well but as soon as you enter the game it gets very weird. The FPS remains decent (around 40) but the game itself is very slow and the sound is very distorted.
I've tried adjusting some of the setting including cranking the cpu way up but nothing seems to have any effect. With the hardware specs of the SATV it should be able to run this without breaking a sweat.
Any thoughts?
Unless FPS says "60", the game is not running full speed.
(Exception: some games target a 30 fps refresh rate; but if you're seeing "40", your game is not one of them.)
If the game's not running full speed, you will hear sound play back at the same not-full-speed rate.
The SATV is powerful for an Android device, but expecting a $200 Android device to run software that $600 desktop computers struggle with is not a reasonable expectation.
(03-04-2016, 04:45 AM)u53r Wrote: [ -> ]Haven't tried this with a lot of roms yet but the one I'm trying right now it start's up fine, the opening animations play fine and the menu works well but as soon as you enter the game it gets very weird. The FPS remains decent (around 40) but the game itself is very slow and the sound is very distorted.
This is normal. The gameplay and sound will only run at 100% speed if the framerate is at 100%. Your game is probably supposed to run at 60 fps, unless it's a PAL version.
(03-04-2016, 04:45 AM)u53r Wrote: [ -> ]I've tried adjusting some of the setting including cranking the cpu way up but nothing seems to have any effect. With the hardware specs of the SATV it should be able to run this without breaking a sweat.
What game are you trying to play? That the hardware is good for games in general doesn't necessarily mean that it can run games in Dolphin well.
Also, if you mean changing Dolphin's emulated CPU clock by "cranking the cpu way up", please try cranking it down instead.
Right now I'm trying it with Mario Golf for the Game Cube. The slow play ang corrupted sounding sound seems much slower then 40 fps, it feels like its playing at under 5 fps. None of the changes seem to affect this, I've even tried with everything on defaults with not cpu increase or anything.
I remember reading on the SATAV forums that when the device got upgraded to Marshmallow that it broke Dolphin, something about a OGL flag changing so it wasn't being properly utilized or something, is that astill an issue?
I've seen people running games just fine on the SATV, plus it's the most powerful Android device on the market and there is a Android version which means it must be capable of running on even lower hardware otherwise why would it have been made?
(03-04-2016, 05:49 AM)u53r Wrote: [ -> ]I've seen people running games just fine on the SATV, plus it's the most powerful Android device on the market and there is a Android version which means it must be capable of running on even lower hardware otherwise why would it have been made?
(03-04-2016, 05:49 AM)u53r Wrote: [ -> ]...otherwise why would it have been made?
For fun and learning.