tueidj Wrote:Delroth, you caught a hipster. I think that means you're now responsible for either rehabilitating him or putting him out of his misery.
Ok normally I just ignore your childish insults but this is ridiculous. Once again you're being a jerk for no reason. I guess just to prove that you can be. I did/said nothing that should have upset you. And I literally cannot think of a single thing that I do or interest that I have that could possibly be linked with that culture. Nor can anything that I just posted. Which makes this attempt at insult even more stupid.
If he isn't being serious, he's just trolling you. Looks like it worked too. Now if you people are done talking non-programming stuff in the Programming Discussion thread, I have to figure out why the pause screen in Megaman & Bass is nothing more than a flashing yellow screen.
Debugging is never fun. I'm trying to figure out why a 6502 snake game won't work right. the snake can go up, left, and right, but now down. It seems to be related to how the carry flag is set on the 6502. I'm guessing it's either an issue with ADC or SBC.
My thing still won't compile, and I'm still no closer to knowing why. I'm getting increasingly tempted to get a piece of paper and run the ML type inference algorithm by hand.
Show the code?
Also, what ML variant are you using? SML? OCaml?
(12-17-2014, 03:43 AM)Nobbs66 Wrote: [ -> ]Debugging is never fun. I'm trying to figure out why a 6502 snake game won't work right. the snake can go up, left, and right, but now down. It seems to be related to how the carry flag is set on the 6502. I'm guessing it's either an issue with ADC or SBC.
Working on NES stuff? Or just general 6502 assembly?
The disadvantage on 24bit audio is bigger files.
So I'm guessing that the dude going around saying he had a partly working iOS port of Dolphin was just throwing around buzzwords, and is gone now?