02-21-2016, 08:24 AM
Hello all,
I've been using LLE Audio for awhile now, and have been getting very high CPU usage/lag in my games. The only reason I use LLE audio is because of the IPL (BIOS) of the Gamecube. While it may not mean a lot to some people, I think it's one of the coolest features of Dolphin. Being able to actually have to boot-up sequence and the system settings fully functional really makes the emulator feel genuine. However, I decided to give HLE Audio a go recently just for the heck of it. CPU usage has gone down dramatically and performance has increased a good bit. While I'm going to continue using HLE audio for the time being (at least until I get a better PC), I'll kinda miss not seeing the startup screen. It isn't a big deal at all, but it does bring back that slight nostalgia factor. According to the blog post about the 'New Era of HLE Audio' it states the the IPL uses the earliest version of the Zelda µcode, and that full support hasn't been added. With that said, I was just curious if full support for the IPL will ever be integrated at a later date. Sadly, it does seem like mostly everyone has forgotten about this little known feature.
~Mario119~
I've been using LLE Audio for awhile now, and have been getting very high CPU usage/lag in my games. The only reason I use LLE audio is because of the IPL (BIOS) of the Gamecube. While it may not mean a lot to some people, I think it's one of the coolest features of Dolphin. Being able to actually have to boot-up sequence and the system settings fully functional really makes the emulator feel genuine. However, I decided to give HLE Audio a go recently just for the heck of it. CPU usage has gone down dramatically and performance has increased a good bit. While I'm going to continue using HLE audio for the time being (at least until I get a better PC), I'll kinda miss not seeing the startup screen. It isn't a big deal at all, but it does bring back that slight nostalgia factor. According to the blog post about the 'New Era of HLE Audio' it states the the IPL uses the earliest version of the Zelda µcode, and that full support hasn't been added. With that said, I was just curious if full support for the IPL will ever be integrated at a later date. Sadly, it does seem like mostly everyone has forgotten about this little known feature.
~Mario119~