Dolphin, the GameCube and Wii emulator - Forums

Full Version: JoeRaptor here, can we get Vulkan support with Dolphin for the 5.0 RELEASE?
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(02-19-2016, 06:39 AM)JoeRaptor Wrote: [ -> ]excuse me for attempting  to promote the development of a newer and possibly more efficient graphics application program interface that could benefit Dolphin significantly, taking DirectX12 as an example

I find it amusing that you think you've actually contributed anything by starting this thread. We all know about API's coming out. The developers surely know.

(02-19-2016, 06:39 AM)JoeRaptor Wrote: [ -> ]The majority of people using Dolphin are on budget computers.

Source?
(02-19-2016, 08:24 AM)Sannakji Wrote: [ -> ]I find it amusing that you think you've actually contributed anything by starting this thread. We all know about API's coming out. The developers surely know.


Source?

Why ask me for sources, yet you have a keyboard and a mouse under your fingers?

I'm exponentially glad you found my thread to be so intriguing. If watching a simple man struggling to spread good word is considered as entertainment to you, than be willing to take a seat as you, "righteously" judge good, simple people as you "righteously" judge yourself as well.

So please sir, take a seat and watch, grab your soda, because this thread may be a long one my good friend.
Angel  Big Grin  Smile Dolphin 3.5 i[u]s the fastest Dolphin build I have  ever gotten my hands on.

I believe It should not be like this. 3.5 has it's own major issues too.[/u]


I think we should add back the Fast EFB access option from 3.5 and improve on the method too. Like super fast EFB access or something maybe, no?


I thought it was a vram problem for my laptop that the Super Mario Galaxy games were running 40fps at 2x native (720p) but it wasn't.

The EFB draw calls from the CPU were too slow in processing. This was an emulator problem. How I know? I tested this option on Dolphin 3.5 and my game ran at a solid 60.
Unlike the latest dolphin revision which ran these games at 40fps.


Maybe this could be added to the 5.0 release?
Quote:The EFB draw calls from the CPU were too slow in processing. This was an emulator problem. How I know? I tested this option on Dolphin 3.5 and my game ran at a solid 60.
That is not correct . Dolphin 3.5 still uses Direct3d9 backend and many old feature like old HLE audio which has been removed in latest Dolphin version
Though Old HLE audio is much faster than new HLE but it is the source of problem so
Quote:Maybe this could be added to the 5.0 release?
This is impossible
(02-19-2016, 09:58 AM)admin89 Wrote: [ -> ]That is not correct . Dolphin 3.5 still uses Direct3d9 backend and many old feature like old HLE audio which has been removed in latest Dolphin version
Though Old HLE audio is much faster than new HLE but it is the source of problem so
This is impossible


You have to admit though. Checking the option Skip EFB Access from CPU gives a major speed up. Fast EFB Access gave me similar results too.
Quote:Checking the option Skip EFB Access from CPU gives a major speed up
What's the point of doing that ?
If you do that you won't be able to pull star ...
(02-19-2016, 10:12 AM)admin89 Wrote: [ -> ]What's the point of doing that ?
If you do that you won't be able to pull star ...


I know,

That is why if we can get fast EFB access or even better back in dolphin 5.0 we can pull those stars with yoshi at 60 fps. That was my point in the first place. Also, wouldn't that make me [b]correct?[/b]
Looks like this has gone off topic and the original discussion is resolved.
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