Dolphin, the GameCube and Wii emulator - Forums

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Putting the Dolphin Bar on Setting 4 was helpful and how I got it to vibrate before and received a popup notice on the Shield to access USB. However I still get no input to Dolphin from the WiiMote

At least now when I hit Refresh WiiMotes in the sidemenu the WiiMote vibrates.

Unplugged for a few minutes and rebooted shield, when it came back up I plugged in the DolphinBar and somehow now it works.

I was under the imnpress I could use the WiiMotes as a controller for other Emu's as well as Hyperspin, is this not the case ?
This is not the case, we aren't a support library. We only do things for our own emulator.

Although Mode 3 should allow the Wiimote to work in other emulators, since it causes the Wiimote to show up as a regular controller.
(02-10-2016, 12:32 PM)ryankemble2006@gmail.com Wrote: [ -> ]Im shopping for the dolphin bar and a new wii mote on amazon and im unsure if the cheaper motes will do the trick

http://www.amazon.co.uk/Dolphin-Bar-Wireless-Remote-Sensor/dp/B00HZWEB74/ref=sr_1_1?ie=UTF8&qid=1455070053&sr=8-1&keywords=dolphin+bar

http://www.amazon.co.uk/product-reviews/B016I3CO7E/ref=cm_cr_pr_hist_5?ie=UTF8&filterByStar=five_star&showViewpoints=0&pageNumber=1

http://www.amazon.co.uk/product-reviews/B00HV8Z5C2/ref=cm_cr_pr_btm_link_2?ie=UTF8&filterByStar=five_star&showViewpoints=0&pageNumber=2

Shame i sold my wii ages ago whilst waiting for mario galaxy

Any input welcomed TIA

As far as I know, only the original wiimotes work. Also spend the additional 10$ for a -TR wiimote (with motion plus built-in) as they have propper audio support (but don't ask me why...).
Thank You, I really appreciate your help and the work you all have done on this emulator. I think the family will love it.

After playing with Hyperspin and all these emulators on the Shield TV I have been wondering if it would be easier or possible to just stream them from my gaming PC to the sheild tv. I have a Titan X in there just collecting dust, could be a good use for it.
(02-10-2016, 05:58 PM)degasus Wrote: [ -> ]As far as I know, only the original wiimotes work. Also spend the additional 10$ for a -TR wiimote (with motion plus built-in) as they have propper audio support (but don't ask me why...).

Thanks buddy
Not sure if useful for anyone here but a few guys at the HS forum asked to see the Dolphinbar in action on the Nvidia Shield TV so I did a quick video.

https://youtu.be/GyaQb44ykkE
By the way shield, I guess the performance issues of android 6 are known, but it seems like google has fixed the USB issues. At least I was able to use my dolphin bar within the last days without unpluging it at all Big Grin
(02-29-2016, 05:43 PM)degasus Wrote: [ -> ]By the way shield, I guess the performance issues of android 6 are known, but it seems like google has fixed the USB issues. At least I was able to use my dolphin bar within the last days without unpluging it at all Big Grin

ok well, I dont know what the F changed or happened but now i'm at 10-15 fps and games are unplayable.

I just played lastnight and made that video I was around 40-45 fps.

I tried upgrading to the newest build but same issues with FPS.

edit: ok thats odd, I let the Shield TV just sit at the Menu Screen on Mario while I typed the previous post and by the time I was done the FPS shot up to 50-55.

If I restart Mario it is back to 7-13 fps, after a couple minutes then the fps go up.

It seems the video I watched with suggested settings had Skip EFB Access from CPU on and Ignore Format Changes. I unchecked these and now I can run CPU at 120% at 1080p on the latest Dolphin build.
Ignore format changes should be disabled by default, and NSMBW doesn not use efb access. But about this huge performance issues, this is indeed a very ugly regression since android 6. I still have no clue why, but it looks like some huge CPU overhead within the first minutes....
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