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Full Version: Paper Mario: Thousand Year Door crashing
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Switching to OpenGL from Direct3D fixed it for me. I can still look up that stuff up if you guys want?
If possible, yes, I would like a copy of your save file, this may need further investigation...
I have an issue very similar to this. Talking to the fortune teller with efb to ram in either backend causes a crash. My md5 is the same (db9a997a617ee03bbc32336d6945ec02)
Here is a save https://drive.google.com/file/d/0B9TKxtn...sp=sharing
I was having frequent crashes with Paper Mario too, but turned out when I switched from DX12 to OpenGL, the crashes stopped. So in my particular case, the game doesn't seem to wanna run fine on DX12. Glad the same worked for you.
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