@miniroo321: that's interesting. I'd like to know this as well. It would be great if I could use a faster CPU and better GPU on a desktop PC to play on a laptop. (there's virtualgl, but it has terrible overhead as far as Dolphin is concerned)
(01-20-2016, 07:55 PM)degasus Wrote: [ -> ]@miniroo321: Do you stream all OGL calls, or do you stream the final image?
I initially tried streaming openGL calls but I never got it to work very well. I ended up streaming the final image. I plan to keep working on streaming openGL calls and upload the code if it ever works.
Hint: We use more data within the GL data stream than a 4k image. So it's very likely better to just stream the image and to not think about the GL calls at all. But for performance, you should try to get some kind of asynchron image readback.
well for me it looks like the game as in video is being streamed, you can't stream the 3D data because the bandwith of the 3D data can never be fast enough to achieve that.