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theforeshadower

This is my first post here so try to go easy on me please.

Here's the issue:
I have a really old release of Dolphin on my computer that is r1546 and is called dolphinwx.

I can load Wind Waker and it is playable albiet with no sound and graphical glitches.

So, I downloaded 36XX something off the website in both 32 and 64 bit.
Both crash right after the Nintendo and Dolby Surround sound splash screens.

So, then I tried 3972 both 32 and 64 bit...same crash problem after splash screens.

Lastly i tried the latest 4312(i believe) and it crashes at the same point as well.


Any ideas why the old one works but the new ones won't?


Some pc info----------------------------------------
------------------
System Information
------------------
Time of this report: 9/23/2009, 19:06:31
Machine name: MICHAEL-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell XPS430
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A00
Processor: Intel® Core™2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~2.8GHz
Memory: 8126MB RAM
Page File: 2724MB used, 13716MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9442)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9442&SUBSYS_05021028&REV_00
Display Memory: 3571 MB
Dedicated Memory: 503 MB
Shared Memory: 3067 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Dell 2208WFP(Digital)
Driver Name: atidxx32,atidxx64.dll,atiumdag,atiumdva,atiumd64.dll,atiumd6a.cap,atitmm64.dll
Driver Version: 7.15.0010.0134 (English)
DDI Version: 10.1
Driver Attributes: Final Retail
Driver Date/Size: 9/10/2008 05:03:24, 1717760 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-D702-11CF-C371-0825A1C2CA35}
Vendor ID: 0x1002
Device ID: 0x9442
SubSys ID: 0x05021028
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
try to use the same configs as before

theforeshadower

(09-24-2009, 11:13 AM)James333 Wrote: [ -> ]try to use the same configs as before
Uh I did, plus I tried every other possible config
I would say thats prob a driver issue. HD4800 laptop version, who knows how much effort they put into the drivers Tongue
try the d3d plugin see if it works better.

theforeshadower

(09-24-2009, 02:03 PM)Chaoscode Wrote: [ -> ]I would say thats prob a driver issue. HD4800 laptop version, who knows how much effort they put into the drivers Tongue
try the d3d plugin see if it works better.
It's not a laptop >.> it's a HD 4850 -.-
Try Dolphin IL or TBL hack.
Do you know what error message you get? (Try Checking panic handlers)
i've gotten this issue too (i think i was using the 2276 build) with other builds as well. i'll have to check what settings i have it on when i get the chance. at first, it worked as long as i had [jit on][dual core on] and with directx (on the 2276 build), but after playing around with savestates, i've always crashed. i played with the jit "thing" and the dual core on and off, but it doesn't make a difference.