Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
The workaround is skipped for a Wii Bluetooth module, so, it must be something else. Unfortunately I don't have the adapter myself to test, and there's currently no other way to reproduce your issue (JMC47 hasn't finished soldering yet)
If you want to help tracking down the issue, can you try building the following commits:
213759b
91b428b
e4b3e3b
0f7524a
(follow the normal build instructions for Windows, but run git checkout COMMITHASH before a build)
I´d never compiled dolphin. But will try to understand what you are saying

Building Dolphin on Windows is, at least when I checked last, just some tools to install, a few checkouts (simply with git checkout) and a few clicks. It shouldn't be too hard, even if you'd never done it before
edit: to clarify, you are going to build and test 4 versions, each with slightly different code. This will allow us to narrow down the regression
Well guys, im incredible bad at compiling, dont get yours hopes too high, but still trying.
Here are some pictures of my wii bt module in case you need some ideas, jmc47. I think it´s not necessary to join all ground and 3.3v points. Did to avoid testing, but probably they are all the same.
The voltage regulator is an "I dont care about datasheet" one. Sames goes for the capacitors. But I guess they will get the job done.
I put everything on the pcb, cause first idea was putting inside the pc case. But even putting on the pc case acrylic window side, signal is a disaster, so only way it´s external.
I soldered mine and it works with the latest builds I think?
Nice.
Have you tried one button resync?
Edit. Didnt saw that there are new builds from today. Will try too.
Edit2. Doesnt work for me. Synced with one button the first time. After closing dolphin, no more 1 button sync.
Edit3. After rebooting the pc, synced with one button. Again, only the first time. Now Im sure that when dolphin close, the bt adapter is left in some kind of hang state.`Doesnt happen with setp16 build.
Sounds like it may be a tricky timing issue. I'll look into it.
Nope, it wasn't a timing issue, but simply a line I removed by mistake during a refactor. Good catch, thanks!
Thanks leo.
Saw another build from today, not sure if fixed is included, seems problem is still there. Will wait for confirmation.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15