(12-19-2015, 11:11 AM)hdcmeta Wrote: [ -> ]Thanks for the reports on the multisampling, that is now fixed (implemented) in the newest version on the original post (12/18/2015) - does it work ok on your machine? This also fixes the per-pixel lighting crash.
In testing, it seems like there is some corruption with multisampling on AMD hardware. It works correctly on NVidia and the software renderer, so I'm 80% sure that's the issue.
Hi, thanks for the great work

Just for some info:
I'm getting corruption with both MSAA and SSAA (hardware in signature)
I did notice a big difference in how severe the corruption is when I updated to the newest driver, 16.1.1.
In the newer driver it is much less severe than it was in the previous driver, 16.1.
on my system it crashed after setting the backend to direct3d12
(02-11-2016, 05:06 AM)Spice Weasel Wrote: [ -> ]Hi, thanks for the great work 
Just for some info:
I'm getting corruption with both MSAA and SSAA (hardware in signature)
I did notice a big difference in how severe the corruption is when I updated to the newest driver, 16.1.1.
In the newer driver it is much less severe than it was in the previous driver, 16.1.
Thanks for reporting it improved with a driver update, more likely that this is a driver issue now.. this doesn't seem to repro on other hardware
(02-16-2016, 10:51 AM)Painless32 Wrote: [ -> ]on my system it crashed after setting the backend to direct3d12
Can you attach your system's dxdiag?
As of
4.0-8933 the D3D12 backend has been merged into Dolphin master!
And that means, this thread's purpose is complete. Thanks everyone! Use the latest Dolphin builds to test from now on, and report any bugs to our
issue tracker!
*closed*