(01-11-2016, 05:36 AM)JMC47 Wrote: [ -> ]Did he implement perf-queries? If so, that would explain why Super Mario Sunshine stopped being super fast. That feature is needed for SMS, but, without, it's obviously much faster.
not yet if he did it would show it on his git hub.
hey guys, it is my first post here
I am enjoying this version of dolphin but I am having this issue with custom textures, dolphin crashes when it loads but if I run the game first and then load the textures, it works
https://youtu.be/mxJ6nXRhdNU
Bounding Box still isn't working properly afaict. Posted on the PR, will post here, doesn't crash, but a lot of stuff disappears during bounding box.
Good job! I noticed an increase in performance in:
Super Mario Galaxy 2 (Native)
New Super Mario Bros Wii (2x Native)
Sonic Colours (3x Native) (Sonic Colours was faster on OpenGL than D3D11 in 2x Native. In DX12 the performance is near 100% on 3x Native!)
So, what's the difference then than the graphs? My GPU is Intel Iris 5100 (4th generation Intel i5 dual-core)! I didn't expect D3D12 to even work on this hardware (in the driver it states that the newest supported DX version is 11.1)!
can you add a design of "12" "dx12" or "d3d12" at icon of dolphin to diference of official
thanks
jonaand2 Wrote:can you add a design of "12" "dx12" or "d3d12" at icon of dolphin to diference of official
That shouldn't be an issue much longer!
It will not work it just quits.
we hope dx12 will be official implemented in dolphin in future
(01-16-2016, 09:06 AM)jonaand2 Wrote: [ -> ]we hope dx12 will be official implemented in dolphin in future
it is still being reviewed, but the devs have planned to merge it by or on the 5.0 release.