(01-06-2016, 10:29 PM)Link_to_the_past Wrote: [ -> ] (01-06-2016, 06:13 PM)dampflokfreund Wrote: [ -> ]Uh, the new builds are significantly less fast than the old ones for me.
With build 4.0-8386 dirty I get up to 400% DX 12 emulation speed in Super Mario Sunshine. With version 0.96 its just as DX11, 200%. Why is that so? The settings are exactly the same.
I think such a speed bump is improbable with mario sunshine, are you sure you haven't overriden default ini settings during your tests by opening the graphic settings? Like disabling efb to ram for mario sunshine for example.
Edit: Come to think of it this game uses perf queries, i don't know if it has been implemented in the meanwhile but when it does performance for sunshine will drop since it is one of the very few games that uses perf queries.
"This does not yet implement the GPU bounding box, XFB rendering, or performance query features."
I'm 100% sure. I've compared every single setting and they are exactly the same. I also tested opening the graphics menu or not on both versions, and its no difference.
Really mysterious. I bet the next thing you ask me if I'm playing on a laptop. Yes, I do and both versions run on the dGPU, high performance mode and with AC adapter plugged in.
(01-09-2016, 01:06 AM)Link_to_the_past Wrote: [ -> ]Using the latest the only dx12 game issues i found are actually the missing features (bounding box, real xfb, etc.)
Thanks - I have a new build with bounding box support, can you give this a shot? Also contains the latest upstream improvements..
https://www.dropbox.com/s/bc5u5xirfzt2iyj/dolphin_dx12_v0.97beta_bbox.zip?dl=0
(01-08-2016, 08:11 AM)fla56 Wrote: [ -> ]thought i better mention there's still heavy polygon flickering going on in F-Zero, running .96 on nVidia
meantime keep up the great work! very interested to hear that this speed is just the DX12 common backend, never mind any new features -> this will work on many cards, totally worth including in the main builds IMHO
-suspect this plugin will give folk a reason to upgrade to Win10 rather than the other way round 
Hmm, I haven't seen this, thanks for reporting. I'll see if I can find anything..
(01-09-2016, 06:37 PM)dampflokfreund Wrote: [ -> ] (01-06-2016, 10:29 PM)Link_to_the_past Wrote: [ -> ] (01-06-2016, 06:13 PM)dampflokfreund Wrote: [ -> ]Uh, the new builds are significantly less fast than the old ones for me.
With build 4.0-8386 dirty I get up to 400% DX 12 emulation speed in Super Mario Sunshine. With version 0.96 its just as DX11, 200%. Why is that so? The settings are exactly the same.
I think such a speed bump is improbable with mario sunshine, are you sure you haven't overriden default ini settings during your tests by opening the graphic settings? Like disabling efb to ram for mario sunshine for example.
Edit: Come to think of it this game uses perf queries, i don't know if it has been implemented in the meanwhile but when it does performance for sunshine will drop since it is one of the very few games that uses perf queries.
"This does not yet implement the GPU bounding box, XFB rendering, or performance query features."
I'm 100% sure. I've compared every single setting and they are exactly the same. I also tested opening the graphics menu or not on both versions, and its no difference.
Really mysterious. I bet the next thing you ask me if I'm playing on a laptop. Yes, I do and both versions run on the dGPU, high performance mode and with AC adapter plugged in.
A 2x speedup is bigger than expected, but might be possible. Is your laptop dual-core? If so the CPU efficiency improvements might make a big difference there. If you don't mind, can you see if the v0.97 beta (above) is still slower than earlier versions? I haven't seen any slowdowns locally, but definitely possible. Also - what GPU are you running?
It's fine to add in D3D12 to stable. AnyOldName is right. It's an entirely new feature that doesn't add in regressions *because* it's a new feature. It would be different if this was a rewrite of an existing feature.
Not to mention, labelled experimental. If your system catches on fire, we did warn you.
Definitely in favor of including experimental DX12 support. That would be a good way to encourage progress for the backend. Plus it's not like 4.0-4.0.2 were void of experimental or otherwise untested new features.
(01-10-2016, 03:01 AM)hdcmeta Wrote: [ -> ] (01-09-2016, 01:06 AM)Link_to_the_past Wrote: [ -> ]Using the latest the only dx12 game issues i found are actually the missing features (bounding box, real xfb, etc.)
Thanks - I have a new build with bounding box support, can you give this a shot? Also contains the latest upstream improvements..
https://www.dropbox.com/s/bc5u5xirfzt2iyj/dolphin_dx12_v0.97beta_bbox.zip?dl=0
(01-08-2016, 08:11 AM)fla56 Wrote: [ -> ]thought i better mention there's still heavy polygon flickering going on in F-Zero, running .96 on nVidia
meantime keep up the great work! very interested to hear that this speed is just the DX12 common backend, never mind any new features -> this will work on many cards, totally worth including in the main builds IMHO
-suspect this plugin will give folk a reason to upgrade to Win10 rather than the other way round 
Hmm, I haven't seen this, thanks for reporting. I'll see if I can find anything..
(01-09-2016, 06:37 PM)dampflokfreund Wrote: [ -> ] (01-06-2016, 10:29 PM)Link_to_the_past Wrote: [ -> ] (01-06-2016, 06:13 PM)dampflokfreund Wrote: [ -> ]Uh, the new builds are significantly less fast than the old ones for me.
With build 4.0-8386 dirty I get up to 400% DX 12 emulation speed in Super Mario Sunshine. With version 0.96 its just as DX11, 200%. Why is that so? The settings are exactly the same.
I think such a speed bump is improbable with mario sunshine, are you sure you haven't overriden default ini settings during your tests by opening the graphic settings? Like disabling efb to ram for mario sunshine for example.
Edit: Come to think of it this game uses perf queries, i don't know if it has been implemented in the meanwhile but when it does performance for sunshine will drop since it is one of the very few games that uses perf queries.
"This does not yet implement the GPU bounding box, XFB rendering, or performance query features."
I'm 100% sure. I've compared every single setting and they are exactly the same. I also tested opening the graphics menu or not on both versions, and its no difference.
Really mysterious. I bet the next thing you ask me if I'm playing on a laptop. Yes, I do and both versions run on the dGPU, high performance mode and with AC adapter plugged in.
A 2x speedup is bigger than expected, but might be possible. Is your laptop dual-core? If so the CPU efficiency improvements might make a big difference there. If you don't mind, can you see if the v0.97 beta (above) is still slower than earlier versions? I haven't seen any slowdowns locally, but definitely possible. Also - what GPU are you running?
I tried the beta too, and its still much slower. I don't get it. Its almost like DX12 in 4.0-8386 fully works and utilizes all of my laptops horsepower, while new versions are no difference to DX11. It's really mysterious, since all the settings are exactly the same. And yes, I use a dual core i5 4210 U CPU paired with an GTX 850M.
(01-10-2016, 06:45 AM)dampflokfreund Wrote: [ -> ] (01-10-2016, 03:01 AM)hdcmeta Wrote: [ -> ] (01-09-2016, 01:06 AM)Link_to_the_past Wrote: [ -> ]Using the latest the only dx12 game issues i found are actually the missing features (bounding box, real xfb, etc.)
Thanks - I have a new build with bounding box support, can you give this a shot? Also contains the latest upstream improvements..
https://www.dropbox.com/s/bc5u5xirfzt2iyj/dolphin_dx12_v0.97beta_bbox.zip?dl=0
(01-08-2016, 08:11 AM)fla56 Wrote: [ -> ]thought i better mention there's still heavy polygon flickering going on in F-Zero, running .96 on nVidia
meantime keep up the great work! very interested to hear that this speed is just the DX12 common backend, never mind any new features -> this will work on many cards, totally worth including in the main builds IMHO
-suspect this plugin will give folk a reason to upgrade to Win10 rather than the other way round 
Hmm, I haven't seen this, thanks for reporting. I'll see if I can find anything..
(01-09-2016, 06:37 PM)dampflokfreund Wrote: [ -> ] (01-06-2016, 10:29 PM)Link_to_the_past Wrote: [ -> ] (01-06-2016, 06:13 PM)dampflokfreund Wrote: [ -> ]Uh, the new builds are significantly less fast than the old ones for me.
With build 4.0-8386 dirty I get up to 400% DX 12 emulation speed in Super Mario Sunshine. With version 0.96 its just as DX11, 200%. Why is that so? The settings are exactly the same.
I think such a speed bump is improbable with mario sunshine, are you sure you haven't overriden default ini settings during your tests by opening the graphic settings? Like disabling efb to ram for mario sunshine for example.
Edit: Come to think of it this game uses perf queries, i don't know if it has been implemented in the meanwhile but when it does performance for sunshine will drop since it is one of the very few games that uses perf queries.
"This does not yet implement the GPU bounding box, XFB rendering, or performance query features."
I'm 100% sure. I've compared every single setting and they are exactly the same. I also tested opening the graphics menu or not on both versions, and its no difference.
Really mysterious. I bet the next thing you ask me if I'm playing on a laptop. Yes, I do and both versions run on the dGPU, high performance mode and with AC adapter plugged in.
A 2x speedup is bigger than expected, but might be possible. Is your laptop dual-core? If so the CPU efficiency improvements might make a big difference there. If you don't mind, can you see if the v0.97 beta (above) is still slower than earlier versions? I haven't seen any slowdowns locally, but definitely possible. Also - what GPU are you running?
I tried the beta too, and its still much slower. I don't get it. Its almost like DX12 in 4.0-8386 fully works and utilizes all of my laptops horsepower, while new versions are no difference to DX11. It's really mysterious, since all the settings are exactly the same. And yes, I use a dual core i5 4210 U CPU paired with an GTX 850M.
i use a similar laptop build,but with 840m instead. and i get from ~20% speedup on mario kart wii (wmmfi patched) over d3d12, speeds from 300% and 400% ranges on rune factory tides on native and default settings.i can even go up to 5x res on this game and get smooth 100% game speed when limit is on.dont know why you aint getting the speed ups.
on another note @hdcmeta, on most of my games, like rune factory tides and pandora's tower, you can see small "noise" in the picture during fmvs and when menus are changing. it occurs quickly, and it is not in d3d11 or ogl backends.
(01-10-2016, 07:47 AM)emmaus Wrote: [ -> ] (01-10-2016, 06:45 AM)dampflokfreund Wrote: [ -> ] (01-10-2016, 03:01 AM)hdcmeta Wrote: [ -> ] (01-09-2016, 01:06 AM)Link_to_the_past Wrote: [ -> ]Using the latest the only dx12 game issues i found are actually the missing features (bounding box, real xfb, etc.)
Thanks - I have a new build with bounding box support, can you give this a shot? Also contains the latest upstream improvements..
https://www.dropbox.com/s/bc5u5xirfzt2iyj/dolphin_dx12_v0.97beta_bbox.zip?dl=0
(01-08-2016, 08:11 AM)fla56 Wrote: [ -> ]thought i better mention there's still heavy polygon flickering going on in F-Zero, running .96 on nVidia
meantime keep up the great work! very interested to hear that this speed is just the DX12 common backend, never mind any new features -> this will work on many cards, totally worth including in the main builds IMHO
-suspect this plugin will give folk a reason to upgrade to Win10 rather than the other way round 
Hmm, I haven't seen this, thanks for reporting. I'll see if I can find anything..
(01-09-2016, 06:37 PM)dampflokfreund Wrote: [ -> ] (01-06-2016, 10:29 PM)Link_to_the_past Wrote: [ -> ]I think such a speed bump is improbable with mario sunshine, are you sure you haven't overriden default ini settings during your tests by opening the graphic settings? Like disabling efb to ram for mario sunshine for example.
Edit: Come to think of it this game uses perf queries, i don't know if it has been implemented in the meanwhile but when it does performance for sunshine will drop since it is one of the very few games that uses perf queries.
"This does not yet implement the GPU bounding box, XFB rendering, or performance query features."
I'm 100% sure. I've compared every single setting and they are exactly the same. I also tested opening the graphics menu or not on both versions, and its no difference.
Really mysterious. I bet the next thing you ask me if I'm playing on a laptop. Yes, I do and both versions run on the dGPU, high performance mode and with AC adapter plugged in.
A 2x speedup is bigger than expected, but might be possible. Is your laptop dual-core? If so the CPU efficiency improvements might make a big difference there. If you don't mind, can you see if the v0.97 beta (above) is still slower than earlier versions? I haven't seen any slowdowns locally, but definitely possible. Also - what GPU are you running?
I tried the beta too, and its still much slower. I don't get it. Its almost like DX12 in 4.0-8386 fully works and utilizes all of my laptops horsepower, while new versions are no difference to DX11. It's really mysterious, since all the settings are exactly the same. And yes, I use a dual core i5 4210 U CPU paired with an GTX 850M.
i use a similar laptop build,but with 840m instead. and i get from ~20% speedup on mario kart wii (wmmfi patched) over d3d12, speeds from 300% and 400% ranges on rune factory tides on native and default settings.i can even go up to 5x res on this game and get smooth 100% game speed when limit is on.dont know why you aint getting the speed ups.
on another note @hdcmeta, on most of my games, like rune factory tides and pandora's tower, you can see small "noise" in the picture during fmvs and when menus are changing. it occurs quickly, and it is not in d3d11 or ogl backends.
But I do get a speed up from DX11 to DX12 by 200% in Mario Sunshine BUT only on a specific build, not newer ones. In new builds, its exactly the same as DX11. That is my problem.
Weird, every version keeps crashing when selecting dx12. Any ideas?
Fermi doesn't have DX12 support yet.
Did he implement perf-queries? If so, that would explain why Super Mario Sunshine stopped being super fast. That feature is needed for SMS, but, without, it's obviously much faster.