(01-07-2016, 07:52 AM)Depressed Osaka Wrote: [ -> ] (01-06-2016, 02:53 AM)helios747 Wrote: [ -> ]Hi users, please don't explode, but the devs who are fluent in the graphics backend code are considering this for 5.0
You guys do it, and instantly become my emulator development team of the year.
And damn, only 6 days in!
(01-07-2016, 10:09 AM)UltraJake Wrote: [ -> ]And damn, only 6 days in!
I know right?
Last year was PPSSPP's, those guys have almost achieved perfection. Get DX12 on board and no one will be able to overtake the Dolphin team.
thought i better mention there's still heavy polygon flickering going on in F-Zero, running .96 on nVidia
meantime keep up the great work! very interested to hear that this speed is just the DX12 common backend, never mind any new features -> this will work on many cards, totally worth including in the main builds IMHO
-suspect this plugin will give folk a reason to upgrade to Win10 rather than the other way round

(01-06-2016, 02:53 AM)helios747 Wrote: [ -> ]Hi users, please don't explode, but the devs who are fluent in the graphics backend code are considering this for 5.0. If it makes it in, it will be marked as highly experimental in the backend.
Worst case, it'll probably be in a development build after 5.0
EDIT: Sorry I was pretty much just posting this to correct my earlier comment that there would be no way this would be in 5.0
I look forward to 5.0 being delayed for one more year.
Well, as long as they label the DX12 backend as 'highly experimental', it wouldn't have to be perfect.
The good thing about adding it would be a much wider testing base for DX12.
But as I said before: Most users here in the forum shouldn't even care because they won't beusing 5.0 for more than a week, anyway.
Would be good to have the backend in the dev builds, though.
If it's highly experimental, it has no place in a stable version and people will just complain about it being broken.
(01-09-2016, 12:23 AM)Anti-Ultimate Wrote: [ -> ]If it's highly experimental, it has no place in a stable version and people will just complain about it being broken.
I wouldn't exactly call the backend broken though. If it works it can't be broken. People would complain that there are issues, but hey, issues popup in every backend. Matter of fact, when 5.0 does come out, I bet you I can find a game with an issue on every single backend. XD
Using the latest the only dx12 game issues i found are actually the missing features (bounding box, real xfb, etc.)
(01-09-2016, 12:23 AM)Anti-Ultimate Wrote: [ -> ]If it's highly experimental, it has no place in a stable version and people will just complain about it being broken.
Stable doesn't imply that it works. It just means that there are no new bugs in existing features. As DX12 support is a new feature, it can have as many bugs as it wants.