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Full Version: [Unofficial] Dolphin DX12 backend
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(12-24-2015, 12:19 AM)rlaugh0095 Wrote: [ -> ]
(12-24-2015, 12:02 AM)hdcmeta Wrote: [ -> ]Ok good -

Thanks for the crash dump. For the per-pixel lighting, did you enable/disable this while the game was already running? If so should be a pretty easy fix..

Yes. While playing I enabled it. 

Annnnd unfortunatly I spoke too soon about not crashing with 4k dsr enabled. Crashing on launch in Fragile Dreams.

https://mega.nz/#!tdIQjTKR!L_spMENvZA-AVJlK0RXlFr5UMgZJ5ELyZvE_sMZSoSY

Oh and I wanted to add, if you feel it would benefit you, you can add me on skype.
I figure screensharing could help create and debug issues Live, as well as file sharing for instant access to crash dumps. 
You don't have to, but if your interested feel free to message me. 

Ok, good, I have this fixed locally and will try to get a new build out over the next few days - the current one 'by design' doesn't support changing this during runtime. For DSR - do any games work with it, or does nothing work? I'll try to repro.. and yeah, that might be helpful if issues aren't reproing locally, thanks.

(12-24-2015, 12:56 AM)Depressed Osaka Wrote: [ -> ]Right now the best GPU to use or test this is any AMD from HD7770 with Crimsom Drivers. Supposedly AMD has the best DX12 drivers. Supposedly.

Anyways @hdcmeta yes, it's the 0.90 build the one that fixes all the issues i was having. I'll download 0.91 later Smile

Great - thanks for confirming.

(12-24-2015, 06:24 AM)mstreurman Wrote: [ -> ]My library consists of 73 NGC/Wii games, below are the first 13 games benchmarked on my (gaming) laptop.

Thank you for the detailed, reproducible findings. Whatever the BIOS settings, that shouldn't cause difference in correctness between the runtimes, so these are very useful.

I have DKCR, so I'll run it with those exact settings to see if I can repro the screen shaking..

For the Baulder's gate issue, would you be able to upload a crash dump following these steps?

1. Run the included registry file
2. Create a folder C:\dumps
3. Repro the crash
4. Zip, and attach/send the .dmp file in C:\dumps

(12-24-2015, 02:48 PM)Team Fail Wrote: [ -> ]Saw a thread on this on GBAtemp and thought I'd give this a try since I am running Windows 10. It seems to be running a lot of my games much nicer, including Wii Sports and Mario Kart Wii, however, one game that actually regressed was MadWorld NTSC - The level geometry doesn't render: http://imgur.com/4FryZti

That's using Dolphin's defaults, although it seems to have taken some per-game configs from my regular build of Dolphin where I have no issues apart from lag.

Thanks for reporting this, it seems like a copy or something is going wrong, causing the 'screen shaking'/black screens. Will try to root cause this soon..

Lithium

Xenoblade Chronicles texture corruption was fixed by build 0.90
Yeah only some games crash. It's really weird. Fragile Dreams is the only one I can remember at the moment.
Shame my windows 10 has an intel hd 4000 and only dx11
Bug report: as you can see in the first foto of the attachment, Goldeneye 007 (SJBE52) has a lighting problem with DX12 (only using copy to RAM, but the game needs that setting); DX11 (2nd foto) and OpenGL are fine.
(12-21-2015, 10:27 AM)gouki Wrote: [ -> ]closes when selecting 'Direct3D 12'

on windows 10 1511 with a 830m - latest VSredist installed

any ideas ?

Same

i5,7670m AMD,W10.

nvm DX12 is only HD 7730M and up
Did someone tested The Last Story? The comparaison should be interesting.
(12-29-2015, 03:49 AM)DrHouse64 Wrote: [ -> ]Did someone tested The Last Story? The comparaison should be interesting.

A single fps difference here and there, nothing much.
For most/all of the games i have/own im not seeing any difference but thats prob cause iv a gtx 980 and have vsync on to avoid screen tearing

But it did fix Donkey Kong being invisible to now visible in the game country freeze

Games like crash the wrath of cortex and spyro enter the dragonfly still have drops to 30fps but thats cause there cpu bound games so iv to use cpu overclock setting to about 165% to kinda fix them

I hoped it would fix the stutter in Mario Kart but its still there so im using Ishiiiruka version as its smooth with that
(12-28-2015, 10:53 AM)Kroktar Wrote: [ -> ]
(12-21-2015, 10:27 AM)gouki Wrote: [ -> ]closes when selecting 'Direct3D 12'

on windows 10 1511 with a 830m - latest VSredist installed

any ideas ?

Same

i5,7670m AMD,W10.

nvm DX12 is only HD 7730M and up

Yeah looks like AMD shipped a few 7000m-series parts that weren't GCN (therefore don't support new APIs).

Gouki - what you're seeing is the same issue - your PC isn't supporting DX12, but the 830m definitely supports it. Can you download the latest drivers from NVidia here? http://www.geforce.com/drivers/results/96883 - if that doesn't fix it, please attach a dxdiag output.

I'll add a better error message than the emulator crashing for these cases though.. :-).

I'll be back able to look at the emulation bugs in a couple days..
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