Took me some more time than I thought, but her I'm back again as promised.
Laying down my feedback with my new laptop. So happy so far!
I tried a handful of Wii games these last week and I gotta say I'm impressed by the outcome.
Like Helios said, Wii can be equal or less demanding than GC games, so FPS kept almost perfect!
I used build 4.0.8450 and a few times the old master 5.0.34 and Ishiikura
My set up was almost default:
CONFIG
-Dual Core ON
-Idle skipping ON (some times i would turn it off for smoother play)
-Frame limit (Auto or 70)
-JIT recompiler
-Audio HLE Open Al
GRAPHICS
-Backend Open GL (worked better most of the times, 80% of my games, smoother)
-Aspect Ratio AUTO
-V-SYNC ON
-Show FPS ON
-Render to Main Window ON
HACKS
-IR 3x Native 1080p
-AA 8x (sometimes 4x)
-AF 16x
-Scaled EFB Copy ON
-Per Pixel Lightning ON
-Skip EFB access CPU OFF
-Ignore Format changes ON
-Store EFB to texture ON
-Accuracy FAST
-XFB Disabled
-Fast Depth Calc. ON
Sometimes I had to change the backend and the Idle skipping, those were the only changes.
Strange about the Idle skipping, but I felt that some games worked smoother (no hiccups), I don't know why
(maybe because the second time I loaded the game the cache and shaders had loaded, or it was the idle skipping working?)
Other than that, most of the games worked flawlessly with this settings, easy peasy
Just a couple of games gave me LOT OF TROUBLE (playable, but not a nice experience):
-Rabbids go home (45FPS out of 60, buggy as hell)
-SSX Blur (50FPS out of 60, but somewhere I read older builds work better with this game, didn't try)
Some games gave me a LITTLE TROUBLE (a few slowdowns)
-Battalion Wars 2 (35FPS on 30, both D3D and OPEN GL work)
-Conduit (30FPS, some slowdowns, didn't try Idle skipping OFF, that might work better, OPEN GL)
-Conduit 2 (55FPS on 60, some slowdowns, Idle skipping OFF, D3D better)
-De Blob (45FPS on 60, OPEN GL better, EFB to texture OFF)
Rest of the games were ALMOST PERFECT:
-A boy and his blob (60FPS, D3D)
-Dead space extraction (35FPS on 30, D3D, Idle skiping OFF also works)
-Donkey Kong jungle Beat (60FPS, OPEN GL)
-Endless Ocean 2 (35FPS on 30, D3D, some scenes are buggy, mainly cut secenes on the boat)
-Epic Mickey (35FPS on 30, OPEN GL)
-Guilty Gear XX (60FPS, D3D, din't try OPEN GL)
-007 GoldenEye (35FPS on 30, D3D, didn't try Open GL)
-Madworld (35FPS on 30, D3D, didn't try Open GL)
-Mario Kart (60FPS, OPEN GL)
-Monster Hunter Tri (35FPS on 30, D3D, didn't try OPEN GL)
-Muramasa (60FPS, OPEN GL)
-No More Hereoes 2 (35FPS on 30, both OPEN GL and D3D, some light saber glitches)
-Okami (35FPS on 30, D3D, Dolphin 5.0.34, Ishiikura too)
-Project Zero 2 (35FPS on 30, OPEN GL)
-Punch Out (40FPS on 30, OPEN GL, Idle Skipping OFF)
-Resident Evil Dark.Chron. (35FPS on 30, OPEN GL, too bright, maybe Bleach Hack needed)
-Resident Evil Umb.Chron. (34FPS on 30, OPEN GL, a bit bumpy)
-SIn & Punishment (60FPS, OPEN GL)
-Super Mario Galaxy (70FPS, D3D, V-Sync OFF)
-Super Mario Galaxy 2 (65FPS, D3D, V-Sync OFF, Skip EFB from CPU ON, both optional?)
-Super Paper Mario (60FPS, D3D, EFB to texture OFF some times even though I kept it ON)
-Zack & Wiki (35FPS on 30, OPEN GL)
That's the first half, next week I'll try to test and give feedback on my other half Wii stash's games.
Feel free to ask any doubts.
Hope it was helpful
Merry Xmas and happy new year by the way!!