first, sorry for my bad english. i come from germany ;-)
I´ve made Textures for some Games for playing with an xbox controller.
The Games are all PAL and EU versions.
The Following Controller Config will be needed:
Here are some Screenshots:
I´ve uploaded the Files on my own Server.
Have Fun
www.texture-project.tk
Moved and nice job. Are you going to be using a generic style for the buttons or tailor them to the game?
(11-22-2015, 10:04 PM)Garteal Wrote: [ -> ]Moved and nice job. Are you going to be using a generic style for the buttons or tailor them to the game?
all buttons have the same style in every game. but the buttons looks great in every game
Looks nice. Incidentally, I happen to be working on HD packs for Double Dash and Super Mario Strikers, lol. I wasn't sure if there would be any interest in these, but maybe so.
(11-23-2015, 03:24 AM)stucky77 Wrote: [ -> ]Looks nice. Incidentally, I happen to be working on HD packs for Double Dash and Super Mario Strikers, lol. I wasn't sure if there would be any interest in these, but maybe so.
thats a great idea ;-) i would like to help you.
these two games are awesome ;-)
It looks great, but I have just one question. Why is B assigned to the X button, while X is assigned to the B button?
The positions are closer that way around. I've always used letter bindings, as I've not used a gamecube pad much at all, so it's easier to match things up, and there's also the advantage that on both controllers, A is often used to accept and B to go back. However, people who play games like Smash really need the positions to match, as some things are laid out such that, for example, a low attack uses a lower button.
(11-23-2015, 08:36 AM)AnyOldName3 Wrote: [ -> ]The positions are closer that way around. I've always used letter bindings, as I've not used a gamecube pad much at all, so it's easier to match things up, and there's also the advantage that on both controllers, A is often used to accept and B to go back. However, people who play games like Smash really need the positions to match, as some things are laid out such that, for example, a low attack uses a lower button.
Right, but with Xbox games, you press B to go back, not X. This control scheme assigned B to the X button, which could end up being confusing.
(11-23-2015, 09:35 AM)UmbraWitchJeanne Wrote: [ -> ] (11-23-2015, 08:36 AM)AnyOldName3 Wrote: [ -> ]The positions are closer that way around. I've always used letter bindings, as I've not used a gamecube pad much at all, so it's easier to match things up, and there's also the advantage that on both controllers, A is often used to accept and B to go back. However, people who play games like Smash really need the positions to match, as some things are laid out such that, for example, a low attack uses a lower button.
Right, but with Xbox games, you press B to go back, not X. This control scheme assigned B to the X button, which could end up being confusing.
That was one of the points I just made. However, long-time Nintendo users aren't looking at the button labels, but are just pushing whichever button is closest to where B would be on the gamecube pad. If you've not got that level of familiarity with nintendo gamepads, then this retexture isn't aimed at you.
(11-23-2015, 01:18 PM)AnyOldName3 Wrote: [ -> ] (11-23-2015, 09:35 AM)UmbraWitchJeanne Wrote: [ -> ]Right, but with Xbox games, you press B to go back, not X. This control scheme assigned B to the X button, which could end up being confusing.
That was one of the points I just made. However, long-time Nintendo users aren't looking at the button labels, but are just pushing whichever button is closest to where B would be on the gamecube pad. If you've not got that level of familiarity with nintendo gamepads, then this retexture isn't aimed at you.
I wouldn't say that. One could easily rename the textures to swap them around as they please.