True opinion time that I kept out of the article because it felt unnecessary:
I think the Wii U version is uninspired, and more or less does things to do them. The Wii version is fun. It doesn't have all the fluff/customization that bogs down the Wii U release. I don't know if it's worth searching out the game, but, if you're a fan of nights or Sonic, you'll probably enjoy the Wii version of the game.
It's amazing (and strange) that they put more effort into a last-gen release of a next-gen game, rather than it being the other way around. What's also strange is that the next-gen version has WORSE graphics than the last-gen version. (I understand they were merely porting the 3DS port, but still, couldn't they have took some time to upgrade the textures and models?)
At first, I was wondering why Rodea would be packaged with the Wii and Wii U versions, but now, the reason why is all clear to me. It was initially a Wii-only game, but NIS sat on it for years, decided to make a half-assed 3DS port, ported that port to the Wii U and somehow made it even worse, and then called it a day.
Port of the port? WOW
I keep wondering why they just not began a new Wii U port based on Wii version? More work? Surely, but would probably be better than what they delivered here...
Can we see a picture of the cat that made dumping the game a lot harder? Seems like it deserves a pic in the article too, lol.
Really neat article, thanks. for posting it. I wonder why they ported the 3DS version. The touch screen controls, maybe?
(11-13-2015, 04:59 AM)I.S.T. Wrote: [ -> ]Can we see a picture of the cat that made dumping the game a lot harder? Seems like it deserves a pic in the article too, lol.
Really neat article, thanks. for posting it. I wonder why they ported the 3DS version. The touch screen controls, maybe?
I would bet its the controls as you said since they are more familiar between 3DS and Wii U, Wii has completely different controls. It was clearly a rushed port, personally i am amazed that they picked to include the wii version too though.
I'm playing the wii version and loving it.

(11-13-2015, 04:26 AM)UmbraWitchJeanne Wrote: [ -> ]It's amazing (and strange) that they put more effort into a last-gen release of a next-gen game, rather than it being the other way around. What's also strange is that the next-gen version has WORSE graphics than the last-gen version. (I understand they were merely porting the 3DS port, but still, couldn't they have took some time to upgrade the textures and models?)
At first, I was wondering why Rodea would be packaged with the Wii and Wii U versions, but now, the reason why is all clear to me. It was initially a Wii-only game, but NIS sat on it for years, decided to make a half-assed 3DS port, ported that port to the Wii U and somehow made it even worse, and then called it a day.
FWIW, I don't think NIS is the one who did the porting.
(11-16-2015, 10:21 PM)BONKERS Wrote: [ -> ] (11-13-2015, 04:26 AM)UmbraWitchJeanne Wrote: [ -> ]It's amazing (and strange) that they put more effort into a last-gen release of a next-gen game, rather than it being the other way around. What's also strange is that the next-gen version has WORSE graphics than the last-gen version. (I understand they were merely porting the 3DS port, but still, couldn't they have took some time to upgrade the textures and models?)
At first, I was wondering why Rodea would be packaged with the Wii and Wii U versions, but now, the reason why is all clear to me. It was initially a Wii-only game, but NIS sat on it for years, decided to make a half-assed 3DS port, ported that port to the Wii U and somehow made it even worse, and then called it a day.
FWIW, I don't think NIS is the one who did the porting.
Well either way, you get the point. Whether it was NIS or not, they still did a shit job with the Wii U port.
HAHA, seems to prove how much No body actually cares about the WiiU. Not using at least the Wii versions assets is just a puzzle we will probably never be able to figure out.