(11-12-2015, 04:57 AM)DatKid20 Wrote: [ -> ]Nah I agree with what you said before. Nintendo games with realistic art styles haven't aged badly.
The thing to remember is that with video games of the past especially, "realism" of graphics was always contemporary. And it still is, in a sense. What looked "realistic" back then no longer looks it today due to hardware and software advancements.
I'd say that Nintendo chooses art styles that age well, have good performance, and yet still manage to look very good. (Mario Kart 8 and Splatoon really do hold up when compared to games on more powerful platforms like PC, XB1, PS4)
@OP
All this means is that if you use simple textures with minimal shading and detail it scales better when rendered in 3D. If for example you color entire polygons a single color they behave as if they don't have a finite resolution as far as image quality is concerned. Nintendo has done this in SOME of their games as have other studios. Lots of high contrast small details in your texture will make the limited resolution of your textures more visible when rendered at a higher resolution. Of course you can also fix this by just making higher resolution and higher quality textures but no matter how high quality they are at some point the illusion will break down if you keep increasing screen resolution. That point is fairly low on the scale for earlier games with lower texture resolutions. This isn't to say that everyone should stop trying to make high detail textures and every game should be celshaded. In fact I still like the look of a lot of older games that tried to push photorealism even when rendered at a high resolution. What I can't stand is the overzealous bloom/HDR/lens flares/all kinds of postprocessing crap that so many modern games have. That includes the WW HD for the WiiU. For the record Nintendo probably chooses these art styles for these games because they are primarily aimed at kids so they want them to look as bright/colorful/cartoon like as possible. The fact that they scale well is just an unintended benefit.
Red Buzzy Beetle Wrote:I know you were probably not addressing me, but I will say it any ways; I personally do not think Twilight Princess looks bad at all.
I do. The bloom, color tinting, and blur effects in that game make everything look extremely ugly to me regardless of texture quality.
Bumpty. So even though these Wii games weren't meant to play in high definition, they still look awesome right?
If this is a bad reason to bump this thread then please close it sorry.