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Full Version: Applying any hack gives 400% speed improvement in Zelda TP in Direct3d ???
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LuisR14

yea Undecided
(09-24-2009, 12:33 AM)unrealsword Wrote: [ -> ]I'm still getting blur/low res at the top left of the screen

it doesn't matter which hack you use, so dont use zelda bloom hack

bleach vs crusade hack gives about same speedup but does not lack resolution in this corner.
Could someone please link me to a SaveGame/SaveState (for the NTSC GC version of TP) where Link is at Hyrule Field with maximum slowness?
(09-22-2009, 08:56 AM)Dugie Wrote: [ -> ]Daco, are you aware that you are making absolutely no sense?
Your grammar is all over the place, your sentence structure is preposterous; wtf do you mean by "i am also aware on how to run games full speed on my "crappy" cpu"?
You got the "crappy" part right, but that cpu has absolutely no unlocked potential.

Elaborate!
yet i pm'd a member earlier explaining everything Wink
with pictures and everything
also, my post was perfectly fine english and i made perfect sense. you just dont understand what i said.

LuisR14

(09-24-2009, 05:58 AM)Daco Wrote: [ -> ]yet i pm'd a member earlier explaining everything Wink
with pictures and everything
well i guess then that you should post the explanation and pics here Smile Tongue
(09-24-2009, 07:47 AM)LuisR14 Wrote: [ -> ]
(09-24-2009, 05:58 AM)Daco Wrote: [ -> ]yet i pm'd a member earlier explaining everything Wink
with pictures and everything
well i guess then that you should post the explanation and pics here Smile Tongue
it just comes down to what i said
less gpu load -> less cpu time for the gpu thread and more for cpu thread? (im just guessing here)
its that, or the proof our OGL approach sucks for being so heavy
[Image: pso_OGL_Full_speed1.jpg]
[Image: pso_OGL_Full_speed2.jpg]

i have no time playing phantasy star online that way anyway; i know everything from the top of my head Tongue )
whyd u send those to me any way lol... and how about in other games?
Has anyone considered the possibilty of the Direct3D9 api deciding not to draw possible hidden polys by itself?
Sounds really stupid but if no hole in the code is found, blaming the api would be the most resonable thing to do.
(09-24-2009, 03:20 PM)THELUKESTIR Wrote: [ -> ]and how about in other games?
take a guess Big Grin
yes it works

* DacoTaco should try and make more no texture codes with gcnrd & games

PS: i pm'd cause i didn't want to derail this topic...which is to late now
(09-24-2009, 03:42 PM)CacoFFF Wrote: [ -> ]Has anyone considered the possibilty of the Direct3D9 api deciding not to draw possible hidden polys by itself?
Sounds really stupid but if no hole in the code is found, blaming the api would be the most resonable thing to do.

This still doesnt explain why it only happens when projection hacks are used ?
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