Dolphin, the GameCube and Wii emulator - Forums

Full Version: Luigi's Mansion- Specular Edition
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Project is dead. Im sorry guys! I've lost a lot of interest in emulation as a whole. I really wanted to try to get back into texture editing because of all of the positive feedback and responses given to me, but im at a stage in my life where between work and being able to purchase new hardware to game on, emulation has kind of become pointless for me.....well pre wiiU era anyway. I've played all the gamecube/wii/ps2 games to death. Q.Q Some of you guys may know that I also had a Twilight Princess project up as well at one point, and that was a major reason I quit that as well. So many new Nintendo games to look forward to, and so little reason to return to the old for me. I will still keep the pack up for download on my mega account, and i'll gladly give everyone permission to take control over it! No since in letting work go to waste afterall!






Here is the download Link
https://mega.nz/#!wFRCWBKJ!gFXVqwEl-f4BYf3ZNO5YrjFL2ihpy85_h1e1869G0ZY


[color=#333333]and here is a link for ishiruka[/color]
[color=#333333]https://www.dropbox.com/sh/7f78x2czhknfrmr/AADhXhA0b8EIcCyejITS697Ca?dl=0
[/color]

https://www.youtube.com/watch?v=8qJgZaUjsAI
[color=#333333][/color]
Wow, this shading business seriously upgrades those old games :o
(10-26-2015, 12:34 AM)StripTheSoul Wrote: [ -> ]Wow, this shading business seriously upgrades those old games :o

Yes it does. XD Considering a noob could pull this off, imagine how a project would look done by people who know what they are doing.
Is there a way to just use the higher res textures? The shading is pretty poor, makes luigi/toad look plastic. And are you utilizing normal maps? They're set waaaay too high mate. Anyway we could get control over turning some of these bits off and just use the high-res textures? Cause they look awesome. Probably one of the best retexturing jobs I've seen on these boards.
(10-26-2015, 10:26 PM)Sannakji Wrote: [ -> ]Is there a way to just use the higher res textures? The shading is pretty poor, makes luigi/toad look plastic. And are you utilizing normal maps? They're set waaaay too high mate. Anyway we could get control over turning some of these bits off and just use the high-res textures? Cause they look awesome. Probably one of the best retexturing jobs I've seen on these boards.

You can turn off Phong lighting and that should leave you with the high resolution textures.
(10-27-2015, 02:56 AM)rlaugh0095 Wrote: [ -> ]You can turn off Phong lighting and that should leave you with the high resolution textures.


But that's not going to kill the plasticy shading on the characters and super heavy normal maps, surely? 

Would love to see some SSS on the characters instead; wonder if Dolphin could pull something like that off...
Any reason why you're using small letters? Its killing my eyes.
(10-27-2015, 09:50 AM)Sannakji Wrote: [ -> ]
(10-27-2015, 02:56 AM)rlaugh0095 Wrote: [ -> ]You can turn off Phong lighting and that should leave you with the high resolution textures.


But that's not going to kill the plasticy shading on the characters and super heavy normal maps, surely? 

Would love to see some SSS on the characters instead; wonder if Dolphin could pull something like that off...

Hmm I could make the hat not have specular lighting on it if that would help. As for his face, That may require a little more work. All i can find is luigis eye texture. I have no idea what his face texture is. Q.Q
(10-28-2015, 06:11 PM)rlaugh0095 Wrote: [ -> ]Hmm I could make the hat not have specular lighting on it if that would help. As for his face, That may require a little more work. All i can find is luigis eye texture. I have no idea what his face texture is. Q.Q


His upper face texture are his eye pngs.
tex1_40x64_9b0a611dcbb56753_4.png
tex1_40x64_9142e2f7b2e189cb_4.png
tex1_40x64_de1fb7df2381d7c5_4.png
tex1_40x64_e68f6086fdec654d_4.png

And any other similar ones, those are just the ones I dumped.

His lower face texture is
tex1_8x8_55c9fea5cb19fedb_14.png

His hair is
tex1_8x8_29d395294cc8f940_14.png

His moustache is
tex1_8x8_4b5ae2d1b071af60_14.png


This is for the GLME01 version of the game.
(10-29-2015, 05:29 AM)stucky77 Wrote: [ -> ]
(10-28-2015, 06:11 PM)rlaugh0095 Wrote: [ -> ]Hmm I could make the hat not have specular lighting on it if that would help. As for his face, That may require a little more work. All i can find is luigis eye texture. I have no idea what his face texture is. Q.Q


His upper face texture are his eye pngs.
tex1_40x64_9b0a611dcbb56753_4.png
tex1_40x64_9142e2f7b2e189cb_4.png
tex1_40x64_de1fb7df2381d7c5_4.png
tex1_40x64_e68f6086fdec654d_4.png

And any other similar ones, those are just the ones I dumped.

His lower face texture is
tex1_8x8_55c9fea5cb19fedb_14.png

His hair is
tex1_8x8_29d395294cc8f940_14.png

His moustache is
tex1_8x8_4b5ae2d1b071af60_14.png


This is for the GLME01 version of the game.

Ohhhhhh okay XD I guess they stretched out the skin or something. lol lazy.
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