Dolphin, the GameCube and Wii emulator - Forums

Full Version: Android Dolphin Emu Manual Fix for Shake & Tilt Support
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I Play Super Mario Bros. Wii on Nvidia Shield TV
using Dolphin

the shake and tilt option was not supported

to Fix this:
edit WiimoteNew.ini on the config folder

1- for Shaking Support add:
Shake/X = `Her add the button`
Shake/Y = `Her add the button`
Shake/Z = `Her add the button`

2- to Tilt support add:
Tilt/Forward =``Her add the button`
Tilt/Left =`Her add the button`
Tilt/Right = `Her add the button`
Tilt/Modifier = `Her add the button`

Now its Work

https://youtu.be/YOPwloWFwvQ
(10-23-2015, 11:20 AM)hakami55 Wrote: [ -> ]I Play Super Mario Bros. Wii on Nvidia Shield TV
using Dolphin

the shake and tilt option was not supported

to Fix this:
edit WiimoteNew.ini on the config folder

1- for Shaking Support add:
Shake/X = `Her add the button`
Shake/Y = `Her add the button`
Shake/Z = `Her add the button`

2- to Tilt support add:
Tilt/Forward =``Her add the button`
Tilt/Left =`Her add the button`
Tilt/Right = `Her add the button`
Tilt/Modifier = `Her add the button`

Now its Work

https://youtu.be/YOPwloWFwvQ

Nice discovery! I didn't realize that was possible! Smile By the way, how did you add the buttons to WiimoteNew.ini so that having shaking and tilting support would be possible for Android?
(10-23-2015, 11:20 AM)hakami55 Wrote: [ -> ][...]
to Fix this:
edit WiimoteNew.ini on the config folder

You're not "fixing" anything, you're just manually configuring a feature that's not exposed in Dolphin's Android UI (yet)...
Wiimote emulation is within dolphin's core, so you should be able to emulate everything supported by the desktop version. But the GUI is rewritten and lacks lots of features. So if you bypass the GUI and just write the configs yourself, everything is fine.
(10-23-2015, 10:47 PM)degasus Wrote: [ -> ]Wiimote emulation is within dolphin's core, so you should be able to emulate everything supported by the desktop version. But the GUI is rewritten and lacks lots of features. So if you bypass the GUI and just write the configs yourself, everything is fine.

You mean I'm able to emulate nunchucks as well by adding them to WiimoteNew.ini?
I haven't tried it, but I think so.
(10-24-2015, 12:31 AM)degasus Wrote: [ -> ]I haven't tried it, but I think so.

If it's possible, I might even test out Super Mario Galaxy 2 to see how well it runs.
Should work fine as long as you setup the manual configuration correctly.
(10-24-2015, 12:47 AM)Sonicadvance1 Wrote: [ -> ]Should work fine as long as you setup the manual configuration correctly.

Do I have to add more Wiimote functions like shake and tilt to Dolphin.ini so that WiimoteNew.ini will add them automatically?
(10-24-2015, 12:50 AM)ISuperMarioI Wrote: [ -> ]
(10-24-2015, 12:47 AM)Sonicadvance1 Wrote: [ -> ]Should work fine as long as you setup the manual configuration correctly.

Do I have to add more Wiimote functions like shake and tilt to Dolphin.ini so that WiimoteNew.ini will add them automatically?

for me I can only change the butten that I don't need it and but it in the tilt or shake option

for example
I map A as = gamepad A (in the dolphin)

thin in wiimotenew.ini I change:

Button/A = `Button 22`" cut (`button 22`)

and paste in

shake/X =

the resolute

shake/X = `Button 22`

know if you press A it shake


the problem I face was:

1-you cant add more than the key you mapped in  dolphin (11 key only)

2-if you map Button/A = as gamepad A it will be in wiimotenew.ini like: Button/A = `Button 22`
and if you map Button/A = as gamepad B it will also be :  Button/A = `Button 22`


can you pls provide the config for that so we can add it manually?
thanks

sorry for my English
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