06-09-2016, 10:53 PM
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06-11-2016, 01:35 AM
How do you know that ? Afaik , Memory usage of Dolphin still stay the same up till now
TBH , I don't really care about performance . Dolphin dev chose accuracy over speed hack .At some point in the future when Cemu is stable enough, Cemu devs will probably be on the same boat if they wish more games to be playable
And I would be very happy if Cemu could use more resources
TBH , I don't really care about performance . Dolphin dev chose accuracy over speed hack .At some point in the future when Cemu is stable enough, Cemu devs will probably be on the same boat if they wish more games to be playable
And I would be very happy if Cemu could use more resources
08-19-2016, 02:30 AM
So I tests out 1.5.5 and here are some experiances I have had with a few games. Sorry for not having video, but shadowplay causes cemu to crash while recording for some reason. Q.Q
Wind waker HD:Real time Shadows no longer glitch out. Graphical glitches seem minimal. Framerate stays at a steady 30fps. Fully playable.
Twilight Princess HD: Fully Playable. There isn't any noticable graphical glitches and like windwaker, you can get 30fps no probiem.
Mario Kart 8: I Can get 60 fps no problem, but there is some hitching which causes frame drops. Most graphical glitches appear fixed but there may be a few minor ones.
I'd say it's mostly playable.
Xenoblade Chronicles X: Really bad graphical glitches with extremely intense lighting during the day and character models extending outward in ways they shouldn't. Framerates are usually in the 20's. I'd say, somewhat playable.
Hyrule Warriors: Gets to menu's, screen tends to flicker black and green during gameplay. I'd say unplayable.
Wind waker HD:Real time Shadows no longer glitch out. Graphical glitches seem minimal. Framerate stays at a steady 30fps. Fully playable.
Twilight Princess HD: Fully Playable. There isn't any noticable graphical glitches and like windwaker, you can get 30fps no probiem.
Mario Kart 8: I Can get 60 fps no problem, but there is some hitching which causes frame drops. Most graphical glitches appear fixed but there may be a few minor ones.
I'd say it's mostly playable.
Xenoblade Chronicles X: Really bad graphical glitches with extremely intense lighting during the day and character models extending outward in ways they shouldn't. Framerates are usually in the 20's. I'd say, somewhat playable.
Hyrule Warriors: Gets to menu's, screen tends to flicker black and green during gameplay. I'd say unplayable.
08-29-2016, 05:39 PM
Well guys, 1.5.6b is now out. I think this mario kart video explains it all. XD
https://www.youtube.com/watch?v=Q_Cfa8nSVt4
Meanwhile in Xenoblade chronicals....
![[Image: 8i4mcvafw9ix.png]](https://i.redd.it/8i4mcvafw9ix.png)
The worst part about this isn't the long strand coming from the character.... it's the 720p upscaled to 4k Q.Q
https://www.youtube.com/watch?v=Q_Cfa8nSVt4
Meanwhile in Xenoblade chronicals....
![[Image: 8i4mcvafw9ix.png]](https://i.redd.it/8i4mcvafw9ix.png)
The worst part about this isn't the long strand coming from the character.... it's the 720p upscaled to 4k Q.Q
08-29-2016, 09:38 PM
I tried 1.5.6B yesterday with MK8 and for some reasons, every 10 seconds, the game slowdown as hell, and don't go back to fullspeed until I switch between windowed/fullscreen. It was the first time I was running CEmu since Windows 10 upgrade...
This Xeno X screenshot is impressive. Yes, many Wii U games run at 720p and according to CEmu dev there's no global way to increase IR
It has to be done per game with hacks.
This Xeno X screenshot is impressive. Yes, many Wii U games run at 720p and according to CEmu dev there's no global way to increase IR
It has to be done per game with hacks.08-30-2016, 07:27 AM
(08-29-2016, 09:38 PM)DrHouse64 Wrote: [ -> ]I tried 1.5.6B yesterday with MK8 and for some reasons, every 10 seconds, the game slowdown as hell, and don't go back to fullspeed until I switch between windowed/fullscreen. It was the first time I was running CEmu since Windows 10 upgrade...
This Xeno X screenshot is impressive. Yes, many Wii U games run at 720p and according to CEmu dev there's no global way to increase IRIt has to be done per game with hacks.
Id love to figure out how to do it. Q.Q
Not sure where stuff that controls resolution is in the game directory though.
09-24-2016, 02:03 AM
CEMU 1.6 is out. Its ridiculous!
By the End of the Year nearly all Games will playable at Full Speed / 60FPS ?
(wouldnt be unrealistic in this case
)
By the End of the Year nearly all Games will playable at Full Speed / 60FPS ?
(wouldnt be unrealistic in this case
)09-24-2016, 05:01 AM
Nope. Accordingly to the new compatibility page CEMU has now, half of the games don't even boot, playing nearly all games until the end of the year still is unrealistic...
Luan Roberto Nunes
09-28-2016, 06:22 AM
7th gen emulators, only by opening the games are already a great progress, it's pretty hard to emulate the 6th gen alien architectures;
imagine 7th ones. Oo
imagine 7th ones. Oo
09-30-2016, 03:32 AM
(09-28-2016, 06:22 AM)Luan Roberto Nunes Wrote: [ -> ]7th gen emulators, only by opening the games are already a great progress, it's pretty hard to emulate the 6th gen alien architectures;
imagine 7th ones. Oo
yes
What you think about the progress of Cemu? Its just crazy, isnt it?