Dolphin, the GameCube and Wii emulator - Forums

Full Version: Is it still possible to put the Homebrew Channel on Dolphin?
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Older version of the homebrew channel should still work. But the anti-emulation code was added some time ago, so it would be hard to find those versions. And no one knows exactly when...

According to what I found when exploring this for the wiki, apparently the anti-emulation code was implemented specifically to prevent Dolphin's debugger from being used to examine exploits.
To be fair, they actually told the devs what the anti-emulation code is; it's probably possible to fix the homebrew channel, except the ARM part of it, I'd guess.
(09-27-2015, 07:43 PM)mimimi Wrote: [ -> ]
(09-27-2015, 12:13 PM)ChronicMasturbator Wrote: [ -> ][...]
As for my wiimote - normal white one (TR something i think it's called) but it works perfectly with all my other Wii games and no, didn't have to reconnect. Everytime you start Dolphin, if you wanna use the wiimote, you just quickly go to "controller", press the 1 and 2 buttons at the same time so they're blinking and then just click the "refresh" tab on the screen until you feel the wiimote vibrate and the light is solid - easy peasy. It then stays synced unless you turn the mote off by holding the power button or you exit Dolphin... so like i can use it on one game, then exit that and open another in my list and i don't have to "re-sync", it'll work straight away for that game too. Yeah so i'm also abit perplexed as to why it won't work with them also.
[...]

That's not easy peasy. For me it is: Start Dolphin, press a button one my wiimote, and it connects. The order of both does not even matter.

My guess is that the homebrew disconnects the wiimote, like basically all homebrew does and then reconnects it. So you have to reconnect it in Dolphin, like you have for those ES_Launch games. In theory on the latest dev builds, all you have to do is to press a button. Before that, you needed to press alt f5. But on your setup, i don't know.

It's definitely something to do with the wiimote. To answer my earlier question (that i asked you guys) i tested it again and it only works properly if i have the "pissed" folder (and i downloaded another homebrew game called "stroker" which is actually a masturbating simulator LOL) in an "apps" folder first - only way. So (i could be wrong because as i said i know really f**k all about this kinda stuff) but seeing as you have to put it in an "apps" folder, that means Dolphin IS treating this as if it were running off the HBC on a Wii. Hopefully me now telling you that will let you figure out something to do Smile

Oh and you were also right - when the game first starts it says that stuff in the top corner of the second screen shot i took but first for like 1 second (and then it disappears) it says "Wiimote 1 disconnected" (even though the light is still solid... strange) but anyway then when the game starts and it tells me to press the A button, i literally sit here pressing alt + f5 over and over and it says "Wiimote connected" but nothing happens... so then i do that again and it says "Wiimote disconnected" and again nothing happens and over and over again whether i have it say connected or disconnected the wiimote just doesn't work Sad

Yeah so to sum up... obviously Dolphin IS treating these two like HBC apps and the wiimote is definitely connected (because i even ran both homebrews in a small window so i could see the Dolphin main screen in the background and on there it said "Wiimote connected") but for some reason they just won't work - simple as that. Any help would be appreciated. Cheers.
Needing the apps foldes does not have anything to do with the homebrew channel. Is there a picture or other resources in that folder? My guess is that this path is just hardcoded into the app.

Anyways, after further thinking, it might be the used libary(libogc) of the homebrew app that is not compatible with TR wiimotes. Homebrew from before the 1st TR wiimotes appeared are not compatible with those. But that was 2011, and the app is 2013. But still, if the developer did not update his libogc, TR wiimotes just won't work with it. Can you try it on a wii with the same wiimote?

If that is the case, how to solve it: Get the source code, use the latest libogc and compile.
(09-28-2015, 03:31 PM)mimimi Wrote: [ -> ]Needing the apps foldes does not have anything to do with the homebrew channel. Is there a picture or other resources in that folder? My guess is that this path is just hardcoded into the app.

Anyways, after further thinking, it might be the used libary(libogc) of the homebrew app that is not compatible with TR wiimotes. Homebrew from before the 1st TR wiimotes appeared are not compatible with those. But that was 2011, and the app is 2013. But still, if the developer did not update his libogc, TR wiimotes just won't work with it. Can you try it on a wii with the same wiimote?

If that is the case, how to solve it: Get the source code, use the latest libogc and compile.

I'm pretty certain this would work on a normal Wii, i used to play both those homebrew games on my Wii and later vWii using a wiimote by running them through the HBC. Look sorry if i'm starting to become a pain the arse now but that last line you wrote - i don't even know what that means. Any chance you could do it for me, pretty please with sugar on top?
(09-29-2015, 03:47 AM)ChronicMasturbator Wrote: [ -> ]
(09-28-2015, 03:31 PM)mimimi Wrote: [ -> ][...]

If that is the case, how to solve it: Get the source code, use the latest libogc and compile.

[...]
Look sorry if i'm starting to become a pain the arse now but that last line you wrote - i don't even know what that means. Any chance you could do it for me, pretty please with sugar on top?

If the game does not detect the TR wiimote on a real wii, how to fix:
Step 1: Get the source code for that homebrew game
Step 2: Install devkitpro with the latest libogc
Step 3: Compile the game
(09-29-2015, 03:47 AM)ChronicMasturbator Wrote: [ -> ]Look sorry if i'm starting to become a pain the arse now but that last line you wrote - i don't even know what that means. Any chance you could do it for me, pretty please with sugar on top?

That's only necessary if the game doesn't work with TR Wii Remotes even on a real console. Since that's not a problem you're having, there's no point in doing it.
(09-29-2015, 05:28 AM)JosJuice Wrote: [ -> ]
(09-29-2015, 03:47 AM)ChronicMasturbator Wrote: [ -> ]Look sorry if i'm starting to become a pain the arse now but that last line you wrote - i don't even know what that means. Any chance you could do it for me, pretty please with sugar on top?

That's only necessary if the game doesn't work with TR Wii Remotes even on a real console. Since that's not a problem you're having, there's no point in doing it.

So in other words there's no way possible to get this to work?
We're not sure what the problem is, so we don't know what can be done to make it work.
(09-29-2015, 06:06 AM)JosJuice Wrote: [ -> ]We're not sure what the problem is, so we don't know what can be done to make it work.

Hey dude, just need to annoy ya again. Look i'm really undecided here - i get paid tomorrow and part of me really wants to get a Wii U like i had before and then i'll definitely be able to get these homebrew games to work... however if between now and then i can figure out some way to get it working on Dolphin then i'll save my money and just stick with it. I found this -

https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide

Most of what it says there i don't understand one bit but i'm sure you do. If you look at that last discussion about this we had back in April somebody did mention about using an app to get it running... or something like that.

I've tried every possible thing i can think of but nothing works - reading that link there can you think of maybe an app i could put on the virtual SD card that'll make it work and then explain to me how to do it as if you were talking to an idiot?


Btw just to clarify because this is confusing the f**k outta me... where you (and everyone else) says to leave the boot file outside the SD card... ok, so i mount the sd.raw so i can bring it up (i know all that bit) but then do i (for the pissed game for example) have a folder on the root of the virtual SD card called "pissed" and i have every file that was extracted from the download (boot, logo and meta) but delete the boot so it's just the logo and meta, and then in the folder where i have all my Wii games on my desktop have another folder there also called "pissed" with simply the boot file in it? Hope that was easy to understand... is that correct?
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