09-03-2015, 10:59 PM
I've read numerous threads from months ago regarding this, I don't buy all the hype, but is there going to be a Direct3D12 backend coming soon? Don't shoot the OP, just wondering where we're at, sorry if it's a useless thread.
(09-03-2015, 10:59 PM)walfo1 Wrote: [ -> ]I've read numerous threads from months ago regarding this, I don't buy all the hype, but is there going to be a Direct3D12 backend coming soon? Don't shoot the OP, just wondering where we're at, sorry if it's a useless thread.
(09-04-2015, 03:35 AM)mimimi Wrote: [ -> ]Some stuff dx12 does results in a lesser cpu load, and spreading that cpu load among several threads. That's exactly what Dolphin needs, but i can't tell if this is possible in Dolphin, since emulation has different requirements than gaming. There's a lot of stuff where a emulator developer has limited choices on how to implement something. And most of the "interesting" stuff in dx12 is about implementing in a certain way, which is the requirement for those advantages.
Anyways, that's something that was talked about already several times. About the question: I can think of only one developer who would and maybe even also could implement this: galop1n. He is a developer with directx knowledge, and he seemed to be interested in dx12 a lot. Too bad he didn't write anything for Dolphin the past few months(1 year?). Might be his work situation standing in the way.
Also, you want a Vulkan backend instead anyways. That will be supported by many more Dolphin developers(Windows 7 and Linux users), so the development on it would move forward much faster and better.
(09-03-2015, 10:59 PM)walfo1 Wrote: [ -> ]but is there going to be a Direct3D12 backend coming soon?
(10-07-2015, 02:40 AM)Omegah Wrote: [ -> ]Its me on the latest dev builds u cant choose the directx version(for example 9 or 10 or 11) like in very old builds?
(10-07-2015, 03:16 AM)mimimi Wrote: [ -> ](10-07-2015, 02:40 AM)Omegah Wrote: [ -> ]Its me on the latest dev builds u cant choose the directx version(for example 9 or 10 or 11) like in very old builds?
This is because the latest dev builds only support directx 11:
https://dolphin-emu.org/blog/2013/10/12/...ns-future/